Whenever I am stressed out or worried about life, I like to come here. I play ELEPHANT RAVE, and suddenly, it all makes sense. This is the game that started it all. This is the game that speaks to me, above all else. This is the answer.
I don't understand you, SoulGame. I loved this game. It was amazing, and I enjoyed it so much. Until I got to the last level on Challenge Mode. I played the entire game in about half an hour, but have been stuck on that one last level for an hour now, dying again and again and again. You have let your game fall victim to the classic Upgrade Style Endgame Disease, where everything stagnates at the last minute. I've been trying and trying and trying, but I still cannot get this last level. Thank you for breaking the game, ruining my night, and stopping me from finishing this otherwise very enjoyable flash game. I'll probably try it again tomorrow, but I am logging off right now because if I have to play that miserable screw-up of a level one more time, I will either blow a blood vessel or break something nearby.
Dear jmtb02,
I love your elephant games. You are a good, nay, a great developer. You have a great thing going with this latest entry, exchanging tyrannosauruses for elephants. You do, however, encounter a problem. A developer who makes a game about reflexes and quick thinking and then allows lags to exist in his game is a fool. The greatness of your game is lost on me, because I was too busy watching my T-Rex run stupidly into a wall or refuse to jump over the mines quickly approaching. Fix your game.
Fonzie
Game is fun, good upgrades, but it gets tedious after about wave 10. Especially once the green rockets and pufferfish show up, then it goes from fun killing of robots to a chore, intentionally breaking combos and screwing with your fun. It kept me playing until the end, if only for the badges. 3.5/5
There are games that we love for the gameplay, and games that we love for the art. You have done a fine job making a very engaging game, and really making the pacing right, even when we had to scootch across the ground, it really added to the atmosphere.
I didn't collect every secret, but I got enough tiles to discern the message.
It was an amazing game, but I gotta say...I was expecting K.O.L.M. to stand for something a little more profound. :)
I'd like to see a great flash guitar hero game, but this ain't it. You lost me when the controls failed to work and you forgot a SAVE button... Your graphics won't be appreciated if my song doesn't last longer than thirty seconds. A rhythm-based game that lags is doomed to failure, for me at least. We don't all own an Alienware.
Amazing game, well done and just enough little enigmas to keep me playing and replaying until I'd done everything.
Great job. Keep up the good work.
Did this happen with anyone else?
1st run-through: 60 min.
2nd run-through: 30 min.
3rd run-through: 15 min.
Halved my time each round.
Great game, and fun to play with the CastleCrushing physics without the tedious and annoying trebuchet.
In an unrelated story, the end statistics say I killed 1,253,550 defenders.
Perhaps I need to double-check my mental math, but....
It's a great concept. Problem is, it drags on. Speed it up, make it fresh. I got sick of ramming ship after ship together with no differences. Kudos for the second and third bosses. The first one was mind-numbingly repetitive.
3/5
Gosh, i liked the first two better. the whole story is kinda taking away from the core of the shift and puzzles are better than the adventure mode. Just my opinion. But Mel Gibson rocks my socks off!
A fun game to pass time with. It's quite fun, even though i can't make it to the enemy troops before my guys finish them off, except when i raid towns, in which my army dies in two seconds and i kill them all myself.
truly the most fun i have had with a game in a while, minus fancy pants. Mindless violence, upgrades, suspense, sandbox mode, replay value, this game has everything!