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Game comments and reviews
Jul. 05, 2015
Please give us resources maps such as wood-rich forest, metal-rich mountains, food-rich farms and maybe research points rich city ruins.
Mar. 17, 2015
After three ascendance there are some minor UI suggestions: 1. In game option / velocity format, I will be happy to see production rates of weekly/monthly value. Enabling players to view production values of one swarmwarp period will be great. 2. "I want to buy just sufficient Neural Cluster to upgrade next level of Twin Hive Neurons." This is what I often do between each warp but the calculation is getting boring. I do want an additional buying button for that function. That can be an unlock-able function similar to cocoon tech.
Feb. 03, 2015
Probably bug Please check this image: http://imgur.com/z0j6zqY Whenever two or more heat outlets on the field, the heat distribution oscillates among those outlets - neither evenly nor round-robin distributed. If unlucky one outlet receives full heat in successive ticks the vents went melt. It might be better to distribute the heat evenly/weighted between those outlets by their level/heat capacity or something?
Apr. 10, 2014
On current version, selling/buying combat utility trading goods are at same price at same planet. Therefore they are the most lucrative trades now. I buy 1000 autogun drones at $3800, sell them at $12200 - $8,400,000 profit! All components I need are: light afterburner, x5 or larger cargo, +6 or better engine, 300+ shields and minor fuel upgrade. A $10000 Corvette is enough to do this job!
Mar. 31, 2014
It's better to format the price factor numbers of a staion to 3 digits, ex: 0.97. Also please format the number in news to the same number precision.
Developer Reply
k, ill add that to my list
Mar. 10, 2013
too laggy. need the quality switch function
Aug. 05, 2012
Some players played quite well - full researched everything and have thousands of dollars stockpiled. Is it possible to end the game earlier by upgrading your house to a mansion? Maybe costs 5000 coins for example.
Oct. 22, 2011
@darkwarrior42: When you build a depot, the connection paths are decided immediately - which will try to avoid obstacles. The path won't be updated automatically after the obstacle being removed. You need to 'force' the update - build a tower on currently recorded long path for example. As long as a survivor find himself being blocked, a new nearest path will be calculated.
Oct. 11, 2011
Great game. There are some suggestions, especially useful for team games: 1. Give AI players of the same team similar color - easier identifying team groups. 2. In a territory region that contain several sectors: if some sectors are controlled by a player and other sectors are controlled by his ally, (ie: all sectors of this region are controlled by players of the same team), the player controls the core sector should be able to take the army producing bonus. That will eliminate the nonsense action that attacking ally for a full control of a region. But the map files will need to mark core sectors by a dot or some markings.
Nov. 02, 2010
@darknut79: In most levels sentry/decoder tower with fork, linker and (range or splash) did good job. But my suggestion on Lv14 will be infector with scanner. Since enemies have no armor and can spawn small ones, scanner(0.8sec cooldown between shoots) will be best if combined with slow/splash and memory leak. Infector shall be enhanced by adding memory leak, range and fork. With this combo enemy will suffer 5 dmg per second from your poison (1+1 for memory leak and scanner's debuff, 2+1 from infector and scanner's debuff). If you got Amplifier in later stages this combo can be further enhanced to 7 dmg per second. ** Be sure to give a splash attacking tower after wave 4 to kill minor spawns. Adding splash mod on splash tower will be great on doing this job.
Sep. 27, 2010
@Jahikoi: Be sure to increase your resources and survivors quota in depots. I usually keep 3 men in major depots. Also the roads (not links) between depots are vital to ferry speed. Manpower management is the key of winning this game. If single tower is not enough, either build the second tower, or set a solid barricade - woods are cheap.
@Lureahawk: Barricades are useful in higher difficulty.
Sep. 07, 2010
@starbeg101: solved your puzzle : eNpF0AGOxCAIBVBn2mILihXFTs+y9z9X95vJZkteQNQm+Arhvs PPwqqLKC8J8lRQgwBPJ2pIkGeuyCDAlRN3aOAwOB+D9XAuR+d6 oF+HpOrQocmwxpd1/pjzbYOl9Ehn3+j0SMVXOhty20Sx1oH1iJ TRz0bcjUjGRnIR+bWS7zHa/iZp6M8zDT1byaaTqJ0bNaN3Tjhf 1/ARTQiMqRi5CCIhckFnaqJ1wgi1Z9TgMLDneJTOykM0J/wjMe Tkhr2B2wkPp68ancPb9raH8Dxf8/vm5/nPf/UayvMLPGokVQ==
Sep. 02, 2010
CZECH flag, very difficult since no logic gates available there... eNodkcFtHDEMRUmJ/BQpabOLBLF9cy/uIMA2EMOGA+SQiy8uKV Wks80fj/DwCQ75ydGonJ4+Xp7fHn+8/Hn/+fvX87eTvJ5CaqvU Ut3LNZetcZxoUtG0om+yKvKAsTAvWmenjgPWGNW0HrDrfuy6i1 3fjeq7LqC30xEkDuWM0JyRNj0tMBowbVrZHGXwaQgyJpDUrIDN QGfcC9VHxCXZ0wIxgChEaw3OPLyhN4ce9IB0hxig5tV6VOM43W zdljqRmhhsGUZ6BzrHafE96Nuiunu2hXJ3mBloBWOd09cNNZj/ PHE0HG+RLRkyx20wmOOKoxWZDNmTYVH85smaydqVhgXwknxwtX GiyQUuS6eqphNbVAISZCwuqY3X2PjLOFB1huoZX1P0En9Frreb XK83kUOFj8mXf/8B25EZ7w==
Thanks to Pernicies' help, Rainbow has improved to 1:33 with 91 parts: eNpNkUFyHDEIRVFLguEDGre7x7F9DW99kxw3R8oBOn8qWUTUq1 cCVKKkJvJ2l59vWPgRBIL3EHzkIoL7Y2E9BK+1cIjgLEHJQlbz bELXLUGCJDlX5CmRyXoQPPvWMtlgjUjRxBehF73oBzmfbjRZQm inveFdGrI1IG4DoVPD1E7bIjACMRQQhauGD43kPk2d9lBNOmFa dLnpsUz3NXQz1e1pmbpNnp1TDzF9kRnoM2JMzWGaLAYBDzjtXb VoXnHbzfwwxc65XjhXTets6h1bH7RBu+XWZzGXm3IM+Txst1k9 GegYPlwZBkZazpoFEm1WNnUwi2Z88uFRw7M6QIq0RoR1swzr/A b1tjpOGX6utuvDZTvs1X5d1/WbfIvIl/xd17+k/Jcccr/+ANPh Ie0=
Rainbow 3:37, 115 pcs, by moving materials instead of tiles eNpNkkty3DAMRMFfQwQIaGakcZw7ZJdtbpUj5kg+wKQVexF1vW oQH4osqYi87fL7zdK+OTGxdxf7vpKI7c+0fIo9Iu0QsTPEQtJW lLmK0GNbRpwscqavU3wt1p3Y1ZepUk0LkaCTmYSe9KQ/yXl5oZ MUQp/0Wexdiq1SzHzr5hhwhZ5a3a27eYeZwCbgs8MX10sx6dOB RV+mCHpMxZGKPTt29lQFKuMqA3VwfgwcwjrX+1C3Ntz7wOqKxQ YnxqFJnw2IOjRQm2ZtIIN00i6CMRmEjU2jgq9szcli7cJZv2CM C8Z6sSp2nu2GQgZuvNtj9u22YbtPbI8N8+Dxzwl9jIo7j8RrtX 2D/GjRqUGB0mjZqUGB0myrU4MCpat5pwYFSql2Zf9Nstv5JTjj OsK55+LeRiLUi5DS0kpPJ4txFOUv0NNipEdzsxZnHnrDoec856 6HPnjYfaOYuWu54zmlMq1/Xq/XB/klIj/l83l9JeW/ZJf99Rdv 4ifV
Sep. 01, 2010
Too bad that copier only produces white blocks instead of colored ones... but still there is a tricky map challenge for anyone that interested in special copiers: eNqlilFOAzEMRG1vlDSuYyelpbsrxAG4RJE4CupHpX71AnADrr Q36JGCKX/9hJGfRzMahPh2uryfj88P8CIDaQHgGEglDEWGYEKD xBBKpGCRSAoS+8s+5LQGNgMWwyziqFMxPwrwXoHH6pv2s0N35A ikaZ04FaclFlkVqauSzLN6xuZUblB5C40TbBzjHRaekFkoq5Ao AO7L0wbyZHMd66izzjbV0Sa9ftn183VZPno/LC741eHO/1Pd1G 93r97/UgWw/g2lAh+a
Aug. 31, 2010
Black Box, 0:39, 63 pcs eNql0MFuRCEIBVCgCnpVnMx7XczXzOfPZ7XXbbclOcEQhKiKfG 95T5Wcmjmv3POSHaIIpYvuY/FMQrqwJEmw7iOxIZSYV4wJ7VMD E6uFNPaTODN1Ic4bzOPMZe062HPTSOKOfiRed+AlAZgXWKtuQl ncurtVd1h4tYpaqtdauxUP79ZN3Ws7C4tjhscsfaf7M8PRSuDL bC/vj3ThJQ1TqKkK5ebjdvIrcq+90B7M2uvqUuDDRyB+/oQw/l Mrsj+/nQRK+A==
An example of finite state machine without MEM tile: eNqt0Ft2hSAMBdAQuAkJ4aHQj06rk+60ephDzdoLRc2JJqKvST +RaEQaI/aYsWkqJdcEG87VcQ4EqXunAeT9XMMnqc8DTjA8trbw ZJHUw3tVqngPSLCCEaBvw9puf+ztC88caAOQZddwYfrIOwqovF 3lGSQL5iDtnfUxNk5izFBAQIWzgInMKLLgicL53q9g4BAiL/qv y1VnZX9UbQn2k8rij60mfJrYxCjHRasjqBXBmJwdYVaMm9A3pz 24gIJk4fLgOqPeznUNjjm45sKRy5KtjNiMGOZNqx3UiukHNSPj y7Nlz26NLWNYaIlS/XSjYuLS8M/on49C8/cP4doP9g==
Apr. 10, 2010
Memory leak problem is serious. Some upgrades (the bottom four gray ones) are lost when player leave game and back later.
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