I have never seen a tower defense do this before, but wouldn't it be great if you could highlight a spot on the track, and if any Bloon passed that spot, the game would automatically stop fast forwarding?
Think about how much of the game is just spent fast forwarding through easy waves waiting for enough money to actually do something, only to have a wave decide to speedily slip through before you can react. I would rate you beyond 5 stars if I could if such an option existed.
How come I can only occasionally get missions from October 2010 to load up? It will say "Dreaming..." for a while, then they'll appear. It will let me play only one of them before loading the November missions.
I think this would've been my favorite tower defender, but not being able to call waves early or increase the speed of the game to a decent rate (the faster button just makes the game run at what seems to be the speed of a normal tower defense game) made me lose interest.
I'm sure I would've loved the game, but watching my towers annihilate enemies for 10+ minutes before it gets to the challenging part on every single level just gets old quite fast for me.
I hope you include options to speed the game up in the next one. I really want to enjoy this game, but even the easiest of levels, where you just watch the creatures die right as they enter the map taking 10+ minutes is just too slow for me.