Having enemy HP scale on your attack power is a very bad idea - it makes upgrading attack seem pointless, since in the end you're really getting nowhere in terms of speed defeating mobs.
Simple tutorial: To attack, you must get 3 or more of the same unit in a row or column at the same time (You get an extra turn if you combo 4). They will attack in the amount of turns denoted by "charge turns". You can move units around by clicking on one and then *DRAGGING TO the space next to it that you want to switch it with - you can move your unit into both an empty spot and one with a unit. You may change units in your army by clicking "Army", then clicking on the unit you want to replace on the top (1, 2, 3, 4 or 5th slot), and then clicking on the unit you want to replace it with. You can't switch in a unit you already have in your army. Hope this helped.
Simple tutorial:
To attack, you must get 3 or more of the same unit in a row or column at the same time (You get an extra turn if you combo 4). They will attack in the amount of turns denoted by "charge turns". You can move units around by clicking on one and then clicking on the space next to it that you want to switch it with - you can move your unit into both an empty spot and one with a unit.
You may change units in your army by clicking "Army", then clicking on the unit you want to replace on the top (1, 2, 3, 4 or 5th slot), and then clicking on the unit you want to replace it with. You can't switch in a unit you already have in your army.
Hope this helped.
Far too easy. You can tank through the game with just equips - you *might* need a health potion or two for the final bosses. I was hoping it'd be at least a bit more difficult, requiring the use of scrolls and other tactical needs.
Among other things, once your knowledge is high enough you can sell items for more than you buy them at.
Also, equips are overpowered.
And potions need a cooldown.
The potential's there, but needs a lot of fine tuning.
Game is, unfortunately, too easy.
Also needs a way for less tedious purchasing/selling; it gets annoying when you're trying to buy resources in the 10,000s, or making/selling weapons in the 1,000s.