Missions are kind of difficult to do especially with the energy system...I think either extending the missions or at least decreasing the number of cards needed (15 is kinda high...just 10 would have been enough..) would give a slightly higher chance for some of us to get them :)
I think there's a bug in some of the levels with spikes..I can place the jelly tentacles on some of them..I just keep clicking them and there are some spikes where I can stick the tentacles on..
I wish there was some way to make some customers stop coming completely...my shop is completely rogue/spellcaster oriented so I would like it if the mercenaries/knights/barbarians/ would just get the hint that I don't sell swords! :(
From what I could tell, number of crew affects boarding probability. Attacking the enemy ships' crew increases that chance. Kinda makes it an easy win actually.
It's quite fun in the beginning...but only in the beginning. There aren't a lot of things that motivates me to try out all the cups since the monsters get so weak after a while.. I realized spoiling your monster dishes out stat boosts EVERY WEEK so my monster just gets extremely overpowered...and I guess i just have a thing for evolving monsters which this game doesn't have :)
Great game! I particularly liked the fact that the boss wasn't too short and it really felt like the end of a long "journey". Small tip: enemies with no bar over their heads can be killed in one hit.
This game was so much fun! It had a little childish feel to it especially with Ubooly's cute voice but that's why I like it :) The puzzles were interesting and I love how you designed the friends! They almost seem like they came right off a kid's show! ;) I'd love for a more challenging sequel :)
The key to this game seems to be just to act fast, some stages are quite easy as long as you kill the crystals while they're still at a low level. Though I'd still look forward to what else you can do with this kind of game :)
Extending the missions? Some of them last like 3 days already :D