A good challenge with many varied rules/block types. I'm gonna have to go play the first one now. I like how you gradually integrate the new block types in a way that isn't too fast or confusing (it's just confusing enough). when I saw each of the ideosyncratic blocks, I got more and more unsure of my ability to figure it out. A couple suggestions I have for either this or the third game (please give us one) is have additional game modes, ex: chill mode (how it has been), speed run (medal possibility for target times), proc gen (if you get into coding programs or hire a coder or appropriate an existing program), you could make daily levels to keep us coming back, maybe a few each day, depending on 1. how much time you want to apply to it 2. whether you feel comfortable giving that responsibility to a procedural generator
That moment you realize you started this game hating yourself for missing a single shot but are now spraying bullets into dark corners just in case...
My loadout:
upgrades: 1 health, 1 protection, 3 reload speed, 3 movement speed, 2 vision radius
weapon: 1 projectiles, 3 damage, 2 fire rate, 3 ammo cap, 1 penetrate