Pretty fun. I think the difficulty is really well balanced, it takes a while to get the hang of the pace of the game, but once you start planning ahead and letting blocks disappear it plays really well. Although, I think it's way too long. I created one crowned king and didn't really want to play anymore. 5 would be a very long time. Not sure if it's a bug, but if you let the crowned king disappear, it still shows up on the pop-up score. I'd like a better way to see the blocks disappear; the fade-out is a little too subtle for my liking, and if you don't see the color before it starts fading it can be hard to identify it.
It's fine at what it does, though if I have a technical criticism it would be that the hitboxes could actually be a bit smaller. Other than that there isn't much to say. It's nice but there really isn't enough to keep me here or make me want to play through the game again.
Very cute game. I liked the variety of puzzle and platformer mechanics. The add popping up every couple levels was a bit annoying, but I guess you guys gotta make money too. I didn't really like that you couldn't jump again right after you landed, it makes sense I guess, but it makes some of the jumps a little more difficult. Also on level 11 the moving platforms seem to push me to one side.
Very, very short, but not too bad. My thoughts:
1) I felt like the controls need a little work, I got used to them after a couple minutes, but at first I kept trying to turn around and around, and my mouse would wander off the screen.
2) The music/atmosphere/sound was very nice.
3) The graphical style was a bit inconsistent. A super nice blimp thing didn't really go well with the stickman guy.
4) The entrance curve might be smoother if the first couple levels had really obvious differences, like the picture being completely different or a building being missing.
All in all I enjoyed it, but I can't give it more than a 2/5 because it's so short.
I really like this game. The controls were *excellent*, possible the easiest I've ever had in a this type of game, I really felt like I was able to put the ball where I wanted it to go, which was perfect.
That said, the difficult scaled too slowly. Starting out with only 2 balls is almost too easy, and I didn't feel challenged at all during my play-through (which got to round 12 before I got bored). Related to this, I think there should be more of a score reward for getting to the latter rounds.
The music was nice, and didn't get annoying too quickly.
High score implementation would be really good to add for this game.
Rapid fire comments: It might just be me, but the hitboxes for the potatoes were giving me a lot of trouble, sometimes I was sure I'd missed but it instant cooled, other times I was sure I'd hit but nothing happened. If I mute the game, it should stay muted on the menu screen. I liked the music. A few times my score went down by 50 after I hit a potato in-between the 2 white lines.
I'm afraid this version doesn't seem to fix the bug with spacebar making the web browser scroll down. As soon as you unlock the gun it works fine, but not before. I'm running Chrome 33.0.1750.146 m, and Flash player says it's up to date (12.0.0.70).
It's an alright little platformer. I enjoyed playing it despite a few bugs. The difficulty scaled reasonably well, although I think that the jump on level 19 was a little bit too difficult. I kept almost making it only to slide off before I could jump further up. I also encountered 2 "Fatal Error: Null" crashes after completing a level (levels 7 and 20). I had some trouble with the level select not letting me continue after I completed the level, it would push me back to level 2 sometimes, and sometimes push me back to the level just after whatever I was just on (So if I did level 4, then selected level 15, after I finished it would put me to level 5). Finally some of the darker backgrounds made it a bit difficult to see the balls. I liked the music. Overall I gave it a 3/5.
I didn't like that when you switch directions you pivot on your front foot, it makes maneuvering a little less intuitive. If you rotated about the center of your body it would be more natural. Also in a few of the jump-steps it's possible to walk too close to the step and be unable to jump up. Otherwise it's a nice little game.
Controls are super buggy for me. It appears that holding the left mouse button allows me to select and rotate the ship, but I need to hold both mouse buttons to charge the shot, arrow keys and f key aren't working at all.
Thanks for the feedback. You are correct. Using Mouse controls, it does not prevent you from rotating the ship as soon as you select it, as long as you are still holding the left button. You can even rotate the ship while you are charging the shot. So, better to hold the mouse steady while charging. Some uses this to their advantage as they can make last minute adjustment to the direction of the ship, because once you trigger the "charging", there is no turning back.
Also, the ship does not follow or point to the direction where the mouse cursor is. Moving the mouse to the left also does not mean the ship will rotate to the left. It depends on whether your cursor is above or below the ship. It may take a while getting used to, but we will add some more instruction on mouse behavior.
Not sure why your keyboard is not working. We will wait for some more feedback if other are also having the same problem. Again, thanks for the feedback.
Not too bad of a little game here. The hit boxes on either the asteroids or the ship need to be adjusted though, I'm running into them when I should still have some space in between us.
The problem with this game is, survival mode, the one that really matters and is really the funnest, always crashes. Even on efficiency mode I can't make it past wave 200 without creeps becoming invulnerable and ignoring my towers.
Great feedback, thanks :D I'll look into it and see what I can do..