@century22 - You will need that 'bubble' to get the best time & score on that level. No spoilers. There are 16 levels in all, and 16 more in the add-on campaign available when you play on www.abstracttravels.com The game auto-saves your progress and best result on each level.
@ptdgames - the atmosphere is heavy and gravity low on easy difficulty - try playing on hard for more realistic/earth-like physics. You select difficulty on the level selection screen.
@Vitec- Remember to favorite the game so it's easy to find once you've recuperated ;)
@Obeliskos - Thanks :)
@andyv001 - Sorry if you find it too difficult, but once you master the controls it gets really easy and enjoyable. Hope you'll try again some time ;)
Hehe, glad to finally see this experiment live. Btw, for those interested, games that contain a technical hindrance to being played more then once are called 'Ephemeral games,' and were discussed theoretically by Gonzalo Frasca in his 'Videogames after Auschwitz' article from 2000:
http://www.ludology.org/articles/ephemeralFRASCA.pdf
@djsupanova1 - Dictionary.com has a huge database of word definitions, and not all those words are in the official scrabble wordlist - this is explained in-game. Mozaic, for example, is spelled mosaic in the scrabble wordlist.
Kazumi. please don't rush to conclusions - the music is freeware from flashkit.com where the person you mention probably also found it. There are links to all loops used from the in-game credits in case you want to ask the different composers.
Thanks people, I'm about ready to make an update of the game that fixes the issues mentioned here: Kongregate Highscores, powerups sholdn't break combos, health bars on bosses and various other changes in boss fights. Thanks!
Graphics are not too interesting, and game gets repetitive very fast. Also, the exploding blocks animation is too slow - it's probably meant to help the player, but actually kind of pauses him whil he watches the slow chain reaction. I would make blocks of different geometries (triangle / square / pentagon / hexagon) and let the corners of these blow off in the indicated direction as fast projectiles that could blow up colliding blocks. Using direction indicated by geometry instead of gravity would allow you to speed it up a bit.
Basic gameplay is great, but there seems to be a bug in the scoring system on replays - I got 0% hits on a level where I'm sure I performed ok, and on the next level I got a 200% hit ratio for also performing ok. On second replay I accidently chose 'play tutorial level', but had no ammo to 'shoot bad guys', so I guess some variables aren't reset properly on replays. But the concept and style is worth at least 3/5.