The click-and-drag-to-rotate confused me - clicked on things a bunch before figuring it out. The rotate functionality had already been introduced in another way, so I didn't expect these new pieces to rotate. I thought the order in which I clicked them would matter somehow.
I can hold right then jump then press space, but not hold left then jump and then space.. anyone else? It only doesn't work when all keys are down at once. programming issue (or a wonky keyboard)?
Haha - I froze the game by leaving it running for the whole day, then came back and pressed a switch. I guess there was too much info for the game to remember, and it simply stopped responding.
got to 24 and got bored. music helps. and them being in line helps too, instead of them being in a circle, so it's easier to remember them in a linear order (as opposed to olschool simon says) I was doing other things at the time too, maybe that's what helped. After I got the initial sequence down, adding stuff to the end of it seemed simple. i actually screwed up because i wasn't paying attention, and got number 2 wrong. ha! fun stuff tho.
perfect length, fun game, some parts were way too hard though, as they took upwards of 20 tries to pass. funny, a few months ago I designed a little game that looks almost identical to this. didn't really have 'levels' though.
pretty cool. when i had the key at the end though, I wasn't sure what to do. after about 5 minutes it hit me - oh, the main door. right. to leave. that was short. lol - if anyone liked this, check out DAYMARE TOWN. it's a bajillion times better, and it's almost guaranteed you'll need a walkthrough. damn well done though. this one is kinda shoddy.
took 30 seconds for the first ball to fall... if you're going to loop supid @$%(ing music, make sure there ISN'T A GAP WHEN IT REPEATS. still as dumb and terrible as when it first appeared a while ago... why is it back on the recent game charts?? let this one die!
Preferred loops of zen for the simpler, yet sometimes more complex gameplay. this is kind of 'click until it looks right, ' and often it's pretty easy to tell. still fun though. i give loops of zen a 5/5 and this a 4.68/5. :D