clicking to direct troops works about 1 out of every 3 clicks. Firing spells is the same. Is there a surrender/give up button somewhere that I'm not seeing? I've been stuck without being able to win or lose for the past hour in this one level.
On the final level I accidentally overshot the puddle of water, and as I went back to re-enter the water tile, the water tile burned me. Really a neat little game, cheers!
Thanks! I just released Light The Way 2, and I cleaned up the water hit detection a bit. Oh, I also added new levels and features, but the water thing was specifically for you. :)
He front flips over the competition to windmill the ball into the goal! What a finish! I think it's funny how most of the goals scored in my games were self inflicted, on both sides.
haha, I saw the tic-tac-toe level, and I thought, "that's a solved game, they could have very easily made this an unbeatable level" So I tried letting it win a few times before beating it. :)
I would love a buff that went something like this: For (x) amount of gold, the longest cooldown timer you will face is (y) and this buff lasts for (z) amount of time. Example: for 100 gold, healing troops, building building etc. will take no longer than 1 hour and this effect lasts for 1 week.
in the settings menu, it says that this round I've earned 11.9 nonillion. I currently have in the bank saving up for an upgrade 12.7 nonillion. Not terrible important, but a bug. :)
Just an idea. For clearing the heaps of stuff from your compound, it seems to me that it would make more sense to be slowly getting resources from it as you clear it, instead of a lump sum at the end. That would also help people who can't store the whole lump sum to be able to use the heaps more efficiently.
bug report, if you don't buy the upgrade that the game suggests the first time you buy an upgrade, the game sorta freezes. Either make the other upgrades non selectable, or leave the greyed out screen after any upgrade is bought. fun game!
I feel like there should be a penalty for running away from a battle, such as losing X% of the ships that are leaving, because the enemy is shooting you as you run away or something like that. It's mildly irritating to chase the last AI army around the map because it keeps running. It has no hope of coming back and winning, but it doesn't accept defeat. I really enjoyed this game. Good work!
that feeling when you get to the final boss, get through all four stages of him, bring up the killing spell for him, and then die to the flying stones halfway through the cast. I JUST WANT TO SEE THE FINAL CUTSCENE! :D
Thanks! I just released Light The Way 2, and I cleaned up the water hit detection a bit. Oh, I also added new levels and features, but the water thing was specifically for you. :)