Could we set a minimum number of slots for breeding; after that adding a derp to a role would automatically return the cheapest derp currently in that role
Nice game in general. I wish I could experiment more with different strategies, but it takes much grinding to get even one card I want, much less a whole deck full, and they aren't saved if I want to try out something else.
Very nice game ... I really enjoy the idea of keeping the adventurers alive long enough to make money off of them.
Once in a while, I make a silly mistake (such as forgetting gold) and have to restart; I imagine newer players make these much more often.
1. I occasionally forget to put gold on some upper level, and don't notice because I'm not editing that level. It would be nice if, instead of saying "this level has no gold", the message was "the adventurers can't reach this level: there is no gold on level #". That would also prevent the message appearing on level 15, where you don't care about it.
2. That message could also be used to note a couple other occasional mistakes, such as a path that isn't fully connected, or a gold which points the wrong way and ensures that the adventurers will never reach the exit.
I would enjoy this game if it didn't require so much clicking. If you could reduce it to three clicks per turn - one to move, one to select an action, one to target - it'd be much more enjoyable.
Great game!
I'd really like the new cards to display faster, so that you don't have to wait to see what's coming. I've gotten up to the slave level, but it takes a long time.
Also, the doppleganger card makes the first half of each match almost useless. You know eventually someone's going to use doppleganger, so it hardly makes a difference what happens in the first 5 rounds.
I'd like to see some of the low-percentage randomness removed. A 5% miss chance doesn't add to the strategy, just makes things more random. Frustrating for my opponents when they have a 95% win and miss ...
This escaping is getting ridiculous ... I've had five escapers in a row (they quit just as I launch the attack that would start killing units, thus the game is marked "undecided"). Please mark all escapers as losing.
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