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Slurpy Derpy

Play Slurpy Derpy

Aug. 10, 2017

Rating: -1

Could we set a minimum number of slots for breeding; after that adding a derp to a role would automatically return the cheapest derp currently in that role

Idle Hacker

Play Idle Hacker

Aug. 06, 2017

Rating: -3

Would be nice to know how many total levels I have when trying to reach the next quest (e.g. 4870 / 5120)

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 10, 2017

Rating: 9

Please remove the dialog saying "Select the planet", as well as the confirmation dialog ... it makes the UI much more cumbersome

Developer response from Cheslava

Popups have been replaced

Crush Crush

Play Crush Crush

Feb. 16, 2017

Rating: -1

Don't lose your Kreds - this game will take Kreds if you buy something but they won't give you the expected in-game effect.

Crush Crush

Play Crush Crush

Feb. 15, 2017

Rating: 2

Warning - purchases don't work at the moment. Do not spend money until this is fixed.

Questmore

Play Questmore

Feb. 03, 2017

Rating: 7

I hit cancel on a quest that my high-level monk could easily have beaten, and the cancel request killed the monk. That's a jerk move, developers.

AdVenture Capitalist

Play AdVenture Capitalist

Oct. 03, 2014

Rating: 3

Appreciate the scroll wheel update, but it's a little overpowered - a single click of the scroll wheel scrolls more than one screen.

Dangerous adventure

Play Dangerous adventure

Jun. 01, 2014

Rating: 4

Please move purple to between red and blue on the color wheel. Purple and green don't need to be next to each other.

Monster Legions

Play Monster Legions

Jan. 26, 2013

Rating: 3

Nice game in general. I wish I could experiment more with different strategies, but it takes much grinding to get even one card I want, much less a whole deck full, and they aren't saved if I want to try out something else.

Paladog

Play Paladog

Jun. 07, 2012

Rating: 2

Want to sell a used keyboard - works perfectly except the "2" key is worn out ...

Dungeon Developer

Play Dungeon Developer

Dec. 12, 2010

Rating: 2

Very nice game ... I really enjoy the idea of keeping the adventurers alive long enough to make money off of them. Once in a while, I make a silly mistake (such as forgetting gold) and have to restart; I imagine newer players make these much more often. 1. I occasionally forget to put gold on some upper level, and don't notice because I'm not editing that level. It would be nice if, instead of saying "this level has no gold", the message was "the adventurers can't reach this level: there is no gold on level #". That would also prevent the message appearing on level 15, where you don't care about it. 2. That message could also be used to note a couple other occasional mistakes, such as a path that isn't fully connected, or a gold which points the wrong way and ensures that the adventurers will never reach the exit.

The Eternal Battle

Play The Eternal Battle

Dec. 30, 2009

Rating: 0

Didn't find the recipes shop at first; the game is much easier now that I've found it. A whole bunch of artifacts is all I need ...

Ultimate Tactics

Play Ultimate Tactics

Dec. 28, 2009

Rating: 0

I would enjoy this game if it didn't require so much clicking. If you could reduce it to three clicks per turn - one to move, one to select an action, one to target - it'd be much more enjoyable.

Death vs. Monstars

Play Death vs. Monstars

Dec. 08, 2009

Rating: 0

This doesn't seem to work anymore ... the red circle gets bigger when the mouse moves over it, but it doesn't start the level.

Protector III

Play Protector III

May. 08, 2009

Rating: 0

Fire that slows, or does DOT?

Zening

Play Zening

May. 07, 2009

Rating: 0

In many ways, this is very impressive. Having to wait through the movie again every time you lose a battle does substantially reduce the enjoyment.

The Necronomicon

Play The Necronomicon

Aug. 28, 2008

Rating: 0

Great game! I'd really like the new cards to display faster, so that you don't have to wait to see what's coming. I've gotten up to the slave level, but it takes a long time. Also, the doppleganger card makes the first half of each match almost useless. You know eventually someone's going to use doppleganger, so it hardly makes a difference what happens in the first 5 rounds.

Kongai

Play Kongai

Jul. 15, 2008

Rating: 0

I'd like to see some of the low-percentage randomness removed. A 5% miss chance doesn't add to the strategy, just makes things more random. Frustrating for my opponents when they have a 95% win and miss ...

Max Mesiria Chp2 RPG

Play Max Mesiria Chp2 RPG

Oct. 10, 2007

Rating: 1

Very nicely done, good blend of puzzles. A couple of small items would be nice: keyboard shortcuts, enemy health meter.

Tactics 100 Live

Play Tactics 100 Live

Sep. 17, 2007

Rating: 0

This escaping is getting ridiculous ... I've had five escapers in a row (they quit just as I launch the attack that would start killing units, thus the game is marked "undecided"). Please mark all escapers as losing.

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