Quite enjoyed that :) Though I wish the edges of the screen wouldn't light up every time you move, it was quite annoying and distracting. A good start, hope to see more :)
Out now, thank you for the PM :) Loved the music choices and how both that and the art style are still further developing. I did feel like there was a lot of cursor lag, but oter than that, navigating was much better in this installment. Thanks for another great story and experience, as always I anticipate the next one :D
Sadly, with Kong undergoing such drastic changes I'm unable to upload future episodes here. Please find episode 4 on Armor Games. https://armorgames.com/user/JeffreyDriver
Hey, thanks for the head-up message on the latest installment! Can't believe it's been around 6 months already :o I'm currently stuck, left it yesterday so I could look at it with fresh eyes (lol) today. I think I'm near the end, I just have the combination lock left to do and I'm holding a pulley. I've tried going back to the start and interacting with everything, and looking at the game itself to see if there's any visual clues (eg. 3 cherubs, 7-8 panels and 9 pews) but I just can't seem to land on it. The hint mechanic said it's related to the stones but I can't seem to find anything that corresponds to their shapes.
Really enjoyed that :) I agree about the progression being a bit odd, and agree that the last level was perfectly placed in this game. One thing I would like is a 'R' to restart, as this is played with the keyboard it felt odd using the mouse mainly for that each time :) Good luck!
Seems interesting, love the style and music choices. I had to stop playing as the game window is far too big for the browser screen (Chrome) and it became too uncomfortable to play.
Wonder if there was a fast reset button, couldn't see one so tried pressing R. It showed the ship sailing up (as though completing a level) and gave the end-game screen with a thanks for playing. Tried refreshing and it just sent me back to level 1 instead of a level select. Shame, i was enjoying it up to that point. Hope it gets fixed! :)
Love the latest additions (Normal Mode, help page and tooltips). I added it to my playlist for a later date as I found it too tricky but normal is a satisfying challenge and hopefully a building block to challenge one day ;) Interesting game with a dev that listens to their players, went from a 4 star to a 5 star for me now :)
Wonderful game with an interesting implementation of a sacrifice style of mechanic, really enjoyed that :) Only thing that annoyed me was that your character doesn't quite 'fit' to the edge of a ledge you jump on, so they 'blob off' and under it, and when you go to jump up again from that position they hit their head so that could be a little finicky. As it's not a tricky platformer it's not so bad, but if you made more in the future with with a more involved platformer aspect then little details like that may need work :)
Short, silly and sweet - sometimes the best combo ;) Nice music choices as well :) My only complaint is that I wish your character could walk faster. Other than that, nice mechanics :)
Thanks for messaging me about the new episode! You've come a long way in art and music while still keeping the original style :) I think you made the right choice to go the point-and-click route, it seems to have solved many of the issues with gameplay and things you seemed unsure of how to solve/which method to pick. Loved it, as always I hope to see more :D I liked the addition of orbs, something aimless to do while thinking about what to do next :)
My heart did a little flip when I received the notification for this, I'm so glad to see that you've continued this! It's a satisfying, logical progression to the story line. I was worried the last one sounded too 'final' but the main character getting an itch they couldn't scratch and feels they have to do more with their new-found talent has so many possibilities :D Great work on improving the mechanics, too. I MUCH prefer the interaction and inventory system now. Nice visual clues and the introduction of interactive puzzles and map :)
Thanks. The previous game was relatively well-received so I thought I'd continue. The improvements are a direct result of feedback from players such as yourself! This one doesn't seem to be scoring too highly on kong just yet (here's hoping for more plays and votes.) But I'm pleased with the direction it's taking, and yes, I'm already writing episode 2. If you have any suggestions to improve the game, please let me know.
I normally find 'darkness games' frustrating, but this was great. At no point did I feel I was fumbling around or straining my eyes, the player could always do something to find their way around consistently. Really hope to see you expand on this in the future :)
Glad to hear! Finding a balance in how dark I wanted the game to be was definitely an point of interest for me, I will likely adjust it further and hope to find more ways to incorporate the slight vision you have in the darkness with interesting mechanics
I encountered a bug where I went to dash over a spiked cog. I hit the cog while dashing, so I died, but I didn't respawn as usual and was just hovering in mid-air and could only turn left and right but I wouldn't drop or respawn. All I could do was refresh the game but I lost all progress :( The game was good but I don't really want to start all over again. I know the description says it's meant to be done in one session, but maybe add saves at checkpoints that activate even if you've passed them before? Anyway, good start, good luck! :)
Fixed :) . I tried adding a save feature as you suggested , but it introduced lots of new bugs upon loading a save file, especially sound glitches, so I haven't been able to implement it. I may try again in the future.
Could we get an Export function, please? Hesitant to continue new Idles even if I like them due to the concern of data being wiped beyond the player's control. Also a manual save button for when we need to reload, or at least an idea of when it auto-saves so we know when it's safe to refresh :)
I quite enjoyed the last one, but this one was really enjoyable :) The only thing I did miss a little that the last one had was secrets (eg. Taking out a room that looked 'suspicious' and then something appearing) Other than that, a vast improvement, great work and I hope to see more of these :) Even though the last one was clunky, it had a lot of atmosphere and this one really expanded on that. Look forward to seeing if there will be some kind of 'ancient mystery' to this :)
Is level 26 the last level? It only goes up to 25 on the level select screen, but if I complete that one, then the next level (the one with a ton of thorn bushes in the centre, with the key on the bottom right and the door on the bottom left) the game freezes when I enter the door and it plays the end of level sound. If I refresh the game, or go back to the menu, I can only select up to level 25 again. Chrome browser if that's relevant. Only issue I've encountered thus far, love this game :) Great puzzles and atmosphere, love the music choice and art style.
Ok, I'm only at level 12, but thought you might like some feedback while the game is fresh. It would be nice if characters dialogue required a specific button to progress. I went back to the trainer after reaching level 11, and missed everything they had to say because I thought I still had a bit to walk before reaching them, and arrow keys progress dialogue. A way to choose which wave you start on would be nice, maybe in increments of 5 (providing you've beaten the next 5 or something) I'm not sure I'm enjoying the way the character attacks to be completely honest. I dies quite a few times before I released I had to press AND hold C, and then attack a little in advance to make sure I'd hit the enemy before it reach me. It just feels like it lacks that 'crispness'. Digging the music choice and art style, adds a nice atmosphere :) (I like how the metal names have made an appearance here, too ;) )
Thanks for the feedback, yes there is some definite room for improvement. Thanks to your post and some pms I have a busy weekend ahead of me. Haha good catch on the metal.
Sadly, with Kong undergoing such drastic changes I'm unable to upload future episodes here. Please find episode 4 on Armor Games. https://armorgames.com/user/JeffreyDriver