Beating the last level should give you something other that being looped to the first level. A bit of fanfare! Fireworks! Something! Otherwise, fantastic game!
Could benefit from a "go back one move" button. Otherwise perfect game. Inventive mechanic. Gradual, but tough difficulty scaling. Wish there were more games like this!
In the iPhone game the coins are what you use to unlock levels. So you can pass all levels, but you need X coins to unlock the next world, which adds a lot of replay value :)
Here they're just in to make you feel better.
We played around a lot with the idea of upgrades and in the current concept they wouldn't make much sense and would need a completely different level design. We did make cosmetic changes to the robots, but they all behave the same way since the core gameplay is about getting from point A to B by timing your touch event.
Semilancholy, It does not mean 1 unit with 5 elements. It means 5 units ( at least ) having each element. The physical one has to be a warrior the other 4 elements can be either.
No idea why anyone is having trouble. But maybe this will help. Full list of combos: http://i55.photobucket.com/albums/g137/frivolous_deviant/combo.jpg
Sniper is the most usefull for me. But I stick mostly with 2 0r 3 X red. Keep the link alive!
In the iPhone game the coins are what you use to unlock levels. So you can pass all levels, but you need X coins to unlock the next world, which adds a lot of replay value :) Here they're just in to make you feel better. We played around a lot with the idea of upgrades and in the current concept they wouldn't make much sense and would need a completely different level design. We did make cosmetic changes to the robots, but they all behave the same way since the core gameplay is about getting from point A to B by timing your touch event.