I don't understand why this game has a rating above 2. Seriously, it's terribly basic, the challenge doesn't require any real skill or thinking at all, it's just about timing and a little luck. Graphics are lackluster, "dialogue" is unoriginal and boring... Why do we continue to support this kind of nonsense?
Games like this should be about figuring out the solution, not knowing the solution but struggling to exercise it due to timing/pixel-precise issues. 2/5 because some of the levels were cute.
Initially a 1/5 from me given the fact that it's another lame elephant game. Raised it to 2/5 when I got an achievement for playing Twinkle Twinkle Little Star. Still expect better from AG. Much better.
You know what, this is a good game. Just like EVERY. SINGLE. OTHER. GAME. EXACTLY. LIKE. IT. Except this one doesn't offer the speed of Canabalt, the landscape of Dino Run, any upgrade system like Learn To Fly, collectibles, various characters, NOTHING. So I guess I lied when I said it was as good as the others. It's just like every other 'distance' game but far more mediocre and bland. The art is nice, though, and that's why this is getting a good rating from most people, so thank your artist heartily. 1/5, be original or at least make your game somewhat entertaining.
Well, the art is... alright. But let's face it, the game sucked all around. Tried too hard to be 'deep' and meaningful to the point that it was just as deep and meaningful as Escape from Really Boring Island. Just, pitiful, and the fact that people are rating this game up (along with the other "art" games) is really disappointing as well. It would be much better if there were actually some kind of message or lesson to be taken from this game. As it stands now, it's about as entertaining as Warhol's soup can.
Fantastic game until the inclusion of the conditionals. I think the idea of having conditionals in the game is great, but I think its execution was poorly done. I'd rather see something like "If the space in front of you is above you, jump. Else, walk." Kinda lame sure, but the colours just seem really out of place and make things too complicated for my liking.
Seems to me like a (another) desperate attempt to get people to refresh the page over and over again to figure out the "abstract" meaning behind this would-be game. It's really disappointing because I adored Doeo. I guess that was just a fluke in your otherwise flawless streak of awful games.
It sucks that you have to hold down the fast-forward button. Also, the fighter planes don't speed up when you are in fast-forward mode, which seems wrong to me...
Game lags, controls aren't nearly as reactive as they should be, gameplay is repetitive and uninteresting, and the game itself drags on for far too long.
But of course, it has a shark and you can eat people, so let's all rate it highly. 1/5
Potentially a great game... but I can't understand what half the people are saying, the story only makes partial sense (because I have no idea what people are saying), and I don't know what my objective is at all (because I don't know what people are saying). If the goal of the game is to make the speech really annoying, well done. But otherwise, it's... really annoying. 4/5