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Submachine
Dec 23, 2011 8:53am OK, about Zombie Minesweeper: it’s a really good idea, and the gime is addicting. BUT! The control is horrible, the player is not marked so we can not know where we are, the are more enemies than bullets AND they are still respawning AND they avoid stepping on mines. See the problem?
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Fabdlnltc
Dec 23, 2011 9:19am
For me, was easy, really fun and without problems with control. Sometimes there are lots of enemies but never are a problem… Just, kill with mines and you don’t need to pick up anything for that.
turtlesrock
Dec 27, 2011 9:37am
more zombies than bullets makes it more challenging and so does the respawn holes….. :x
i_like_stuf
Jun 28, 2012 9:38pm
There are better ways to make a game challenging. More zombies than bullets makes the game harder, but not necessarily more challenging; just more luck-based. The only way to get rid of them is to run… show moreThere are better ways to make a game challenging. More zombies than bullets makes the game harder, but not necessarily more challenging; just more luck-based. The only way to get rid of them is to run away and hope they step on a mine. Sometimes, they push you into a tight corner and this forces you run somewhere else – either into the zombie itself or onto an undiscovered potentially mine-carrying area. Overall, I like how you took the classic minesweeper and gave it and interesting twist, but it’s really not working at the moment. show less
Beerblog
Feb 13, 2011 9:59pm WASD controls for movement would be great. Also the player AI should know to never run over a flag.
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Frogtoss
Feb 14, 2011 12:46pm
WASD is definitely on the big ‘todo list’. However, it’s tricky, because the player needs to be able to move diagonally also. The stepping on flag issue has been fixed though, give it a try! :)
Beerblog
Feb 14, 2011 8:31pm
Thanks. I’m having a lot of fun with game game. Especially luring monsters into following me through minefields. Diagonals definately are tricky. Perhaps a 8 key box. Or WASD with Q and E being diagon… show moreThanks. I’m having a lot of fun with game game. Especially luring monsters into following me through minefields. Diagonals definately are tricky. Perhaps a 8 key box. Or WASD with Q and E being diagonal forward. And SHIFT or SPACEBAR turning them into diagonal backwards. show less
d3v01d
Jan 10, 2012 11:56am
WASD would work fine, the trade off being you can’t move diagonally with WASD? I would rather have WASD than the ability to move diagonally. It’s rare you NEED to move diagonally.
Flint_A
Dec 23, 2011 1:21pm One small problem about Zombie Minesweeper: When a zombie walks onto a mine(which happens all the time for me, I don’t know what people are complaining about) that I HAVEN’T flagged yet…it gets flagged but it ALSO gets a number. Which can be confusing later when I get there. Can you just put a flag on the exploded mines WITHOUT a number? Numbers sh… show moreOne small problem about Zombie Minesweeper: When a zombie walks onto a mine(which happens all the time for me, I don’t know what people are complaining about) that I HAVEN’T flagged yet…it gets flagged but it ALSO gets a number. Which can be confusing later when I get there. Can you just put a flag on the exploded mines WITHOUT a number? Numbers should be for safe spots. And also, if you die without using any powerups, it says your favorite was Shotgun x0. Not really a problem, just seemed silly. :P show less
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Frogtoss
Dec 29, 2011 12:22pm
Hey Flint, well, we tried a whole bunch of different things with the numbers: showing them under mines, not showing them under mines, having them change when mines explode, and so on… everything we tr… show moreHey Flint, well, we tried a whole bunch of different things with the numbers: showing them under mines, not showing them under mines, having them change when mines explode, and so on… everything we tried left someone confused, and in the end this is what we settled on: that the square with a mine is, in fact, touching a mine, and so should have a number on it. (It makes more sense when two mines are side by side and one of them gets blown up.) show less
d3v01d
Jan 10, 2012 11:55am
Nah I agree whole heartedly with Flint – I would rather it just be left flagged, or as an exploded mine, or made “safe”. The ‘hint’ of how many mines are around it is far more hindersome than helpful.… show moreNah I agree whole heartedly with Flint – I would rather it just be left flagged, or as an exploded mine, or made “safe”. The ‘hint’ of how many mines are around it is far more hindersome than helpful. Agree 100% Flint. show less
d3v01d
Jan 10, 2012 11:54am Zombie Minesweeper Love Demo – 2 suggestions – 1 it isn’t entirely intuitive how the “scoring” system works, and 2 when a zombie lands on a mine the faded out flag/indication of how many bombs are around it may be a neat bonus in THEORY, but in practice it is confusing when you have a lot of zombies to escape from and I regularly find myself runnin… show moreZombie Minesweeper Love Demo – 2 suggestions – 1 it isn’t entirely intuitive how the “scoring” system works, and 2 when a zombie lands on a mine the faded out flag/indication of how many bombs are around it may be a neat bonus in THEORY, but in practice it is confusing when you have a lot of zombies to escape from and I regularly find myself running over it thinking it is an exposed “safe” block. Either leave it as a flag, make it safe, or make it exploded with no NUMBER. show less
adr3nz
Dec 28, 2011 3:57am
milford
Apr 25, 2011 2:14pm Found a bug on Zombie Minesweeper; details on the screenshot – the field northwest to the marked one shows a wrong number.
shteev
Mar 21, 2011 10:27am Zombie Minesweeper – Are the numbers supposed to include a mine which is on the same square as them, or not? Either way, I’m getting inconsistant results.
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TRYER
Apr 8, 2011 1:16am
It is like Windows Minesweeper. The Numbers shown are telling you how many mines are beside them and you right-click to post a flag on them.
FreitagLabs
Mar 9, 2011 12:49pm
shteev
Feb 13, 2011 10:33pm Zombie Minesweeper – Twice I’ve got within spitting distance of the end of the level, and yer pathfinding algorithm goes crazy, running me back to the start of the level whenever I try and click on any square that isn’t revealed. |