There isn't a single map that cannot be beaten by dumping scouts into empty lanes, selectively leaking enemy units you cannot reasonably defeat, and calling engineer waves to recover before you finish all enemy units.
This reminds me an awful lot of games like The Yawgh, with the worst elements of arbitrary skill checks that you have no idea what the thresholds are. No indication of how much you've improved but meaningless numbers, with the same generic "you've improved a little" message each time you progress, with no clue how much might be enough. Is 10, 15, 20, or 25 a level which you have any amount of competence, or will the game deny you even the knowledge of how far off you are from its arbitrary hurdle?
"But how do I provide feedback without just saying 'you need X more of Y?'", you might ask. How much extra work is writing two or three extra sets of lines for each decision, one for an outcome you're nowhere close to, one for an outcome you were reasonably close to, and one for an outcome you were more than qualified for? How about extra lines for gaining levels, so you have different lines when you're closer to or well above qualified?
This feels like a lazy port of a mobile game, with the In-app purchases taken out, but the feeling of being given less than you need to keep up with the difficulty curve of the game still as prevalent as ever.
The chest key, I could understand, but the trapdoor? The art style/static overlay was so gritty I couldn't make it out against the floor at all for the longest time. Plus, there's no light source such as a door or window on that side of the hut. When I finally gave up, scrolled down here, and read the comments, my first reaction was "are you ****ing kidding me?! There's a trapdoor?!". Nuff said.
The most charming tower defense game that yet defies its genre, it has something about it that compels me to keep playing, yet I can't figure out what that is. A marvelous piece of work, keep it up!
seems like most levels are beatable with no upgrades, but you need to be absurdly good at taking every cell on the map. If you can pull an all-out blitzkreig in the first 10 seconds, it's a downhill battle from there.