@GameTommy: It may be scientific notation, but scientific notation needs to be consistent for it to work, there is ABSOLUTELY no consistency towards late game.
Potentially a fantastic idle game, however it has a lot of shortfalls, such as the lack of consistency with notation between damage and health of planets being incredibly frustrating, the whole thing thats been beaten to death in the comments here (yes it would make more sense to make it get to halfway then be pulled in by a planets gravity) but honestly i appreciate the fact that he took the easy way out by reusing the same code, these games take time and shortcuts have to be made so that you can even have them OUT there making its way around.
Some cards arent worded properly, such as the one "Gain your opponents Elder Defense, Arcane and Taint" It should be worded something like "Lose your current Arcane Taint and Elder Defense and Gain your opponents" because Gaining would mean that it stacks on TOP of your current, and it clearly doesnt do that