When opening a treasure chest, it spins for a minute or more - and if I move the focus to another window, it waits for me to return. Could that be shortened, please?
I have the highest version of Flash offered for my machine, and as of a couple of days ago it suddenly is no longer high enough to run this game. Please revert the code back to how you had it over the weekend, when this still ran!
Along with the concerns about showing and sorting cards when working on the deck, it would be very helpful in the battle screens if there was a clear visual identifier for cards which can currently be cast (enough gold, iron, etc. is in the stocks) and which creatures can be summoned (enough gold in stock and summoning time has worn off).
The one addition I would make is the ability to lock/unlock individual tiles, so there is a quick visual cue that the person working on the puzzle has decided the position of a tile must be the final position. That would help considerably on larger puzzles.