When decimal can not fit into the register, it's displayed as hexadecimal. I had no time to implement something that would make it obvious it was hexadecimal without having to screw around with the UI more. I might fix it in the future.
At 104B/t heat removal, you can finally get four vents around each double nefastium cell - heres 15 of them, with a small space to add a heating cell: http://i.imgur.com/070aSR9.png
If you're prepared to dump in a touch of heat every once in a while, you can push the same design to 19T/tick reasonably easily: http://i.imgur.com/abxZQLz.png
I really like the look of the new update. However, it looks as if the tool-tip descriptions for the heat vents do not match their actual abilities. My heat vents should be capable of releasing 8B heat, yet act as if they're unaffected by reactor plating and capacitors despite the fact that ive upgraded their vent-assisting attribute - image to demonstrate: http://imgur.com/NtGRbrb
What the... Can you warn us before hand that the answers are case-sensitive? I kept on putting in the answer 'k' and was wrong, because the real answer was 'K'
Dear god, talk about RNG. Theres a guy on floor 4-1 in a triple-shield fight, where the my chances of either losing or winning it with two stars are about 50/50
Nothing feels worse than joining the #1 team in the premiership only to be beaten 5-0 in the next game by the second-to-bottom team without getting a single chance :(
The workers have a nasty habit of bugging out on the portal levels - either at the start of the round or after going through a portal, one of them disappears to the bottom of the screen/off camera and everything stops working. It requires a level restart to get around. Level 17 of the second world was a pain because of this.
What annoys me is that the 'Paratroopah' upgrade for planes prevents me from maxing out stars in levels, since while the paratroopah is up, the plane doesnt count as 'dead', yet the level can still end before the paratroopah disappears. Extremely annoying.
God I wish you could do more than three quests at a time. The quests I have now are so ridiculously easy to complete that it becomes more a time issue than a skill issue : /
Not sure if I replied to this in the past, so just in case I didn't: The timer actually rolls over at 24 hours, and another counter will spawn to start tracking days.
There seems to be quite a lot of luck involved. Ive been using Laser in each corner+tigers/1 lion and whether I loose at level 8 or 12 appears to be arbitrary (independant of my strategy)
When decimal can not fit into the register, it's displayed as hexadecimal. I had no time to implement something that would make it obvious it was hexadecimal without having to screw around with the UI more. I might fix it in the future.