@Dark_Shuyin on stim it looks like it's quite useful
The attack speed seems to come in 100 unit breakpoints, with each 1/10th tick giving 100 progress. So with max'd speed your 110 actually means you attack every 2 ticks on the 200 break-point, but when stim procs you get 120 progress per tic, so at max when it procs you are doubling your attack speed.
I only even clicked on this game so I can give it 1 star, the sheer gall of thinking you can garner attention off the back of greater work is appalling
Adding to the suggestions already made here
It seems the idle paddle movement calculation is applied to the ends of the paddle, meaning a ball can be flying over clearly going to miss but the paddle will steadfastly not move until it's too late
A minor improvement on that might be to judge movement on 2 parameters not one,
If the ball is moving left and it is further left than the right side of the paddle, move left and vice versa, that would probably result in a few more successful intercepts
If each gem you spend on the basic stats persisted through resets raising the minimum level of that stat then the game would probably appeal more to my idle sensibilities
I actually planned a "blueprint"-system where you can build a pre-designed tower with a special currency which allows you to buy upgrades permanently. :)
It's possible for the game to become completely unplayable if you buy enough healing power + health upgrades but not mana regen upgrades, your level 1 starts in red health with a negative mana flow earning 0 gold till they die.
I like this idea very much. Thank you!