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FuzzyGundam's Comments

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Heart of Galaxy: Horizons

Play Heart of Galaxy: Horizons

Dec. 30, 2017

Rating: 0

I'm not sure of my longterm goals right now: I've beaten the pirates, but everyone else seems to be nuetral and a potential trading partner. Aside from idling for research points and playing the trade market, what should my next step be? Or am I just missing a diplomacy system in some non-obvious window?

Developer response from Cheslava

At the moment the diplomacy system is available on future runs, so you should just conquer everything

Heart of Galaxy: Horizons

Play Heart of Galaxy: Horizons

Dec. 27, 2017

Rating: 0

Please, I need the ability to turn off individual buildings. I cannot stand having to shut down an entire stack of buildings because I built one too many, its infuriating.

Developer response from Cheslava

You can sell the building that you have accidentaly built

Realm Revolutions

Play Realm Revolutions

Dec. 05, 2017

Rating: 0

Do Cows actually work? I just put a 5-pack of cows into my farms and they didn't affect the food output.

Hordes and Lords

Play Hordes and Lords

Feb. 02, 2014

Rating: 3

This game has control issues, in the sense that its not clear who I have selected, and I find myself leaving my units idle because I thought I had sent them somewhere but it was actually a different unit. Not getting a good score unless you think more on this.

Paladog

Play Paladog

May. 26, 2012

Rating: 2

While the random level-up skills are kinda cool in a lottery kinda way, if you get a bad run you can end up over-specialised. I think every level should also give some small bonuses, like +10hp and +1 max food and mana. Either that, or you should build the game so you don't need to grind so much.

Mardi Gras Mayhem

Play Mardi Gras Mayhem

Feb. 25, 2012

Rating: -2

Why does upgrading my combo meter make it *harder* to get fever mode? For such an advertised feature, it seems impractical to demand 250-point combos just to activate.

Pinata Hunter

Play Pinata Hunter

Dec. 24, 2011

Rating: -1

Boring as this game was to start with, the way it chugs for no reason on my modern laptop makes me uneager to grind for the endgame.

Dibbles 2: Winter Woes

Play Dibbles 2: Winter Woes

Dec. 24, 2011

Rating: 2

This game makes me too sad to keep playing :<

Sugar, Sugar, the Christmas special

Play Sugar, Sugar, the Christmas special

Dec. 16, 2011

Rating: 4

LEt me know when they add the eraser function rather than make you repeat a level because you drew one pixel too many.

Monster Bark

Play Monster Bark

Dec. 10, 2011

Rating: 20

This game would be a lot better if it didn't rely on precision movement as well as puzzle solving. Too many times I would pull off a whole string of puzzle solutions only to be killed by a monster because the controls made me overshoot or get stuck on a corner. Timing-based movements and thoughtful puzzles do not mix.

Diamond Hollow II

Play Diamond Hollow II

Oct. 01, 2011

Rating: -6

I like this game, except for the boss fights. Because you don't get diamonds for your efforts, it can feel like you have no nope to win except with luck because theres so much bullet and monster spam, and you can't quit a level to go elsewhere to grind. So you get stuck in a loop. The best part of this game is doing some awesome platforming to get diamonds to do more awesome platforming. The boss fights should be more of that, not a bullet hell.

Vulpin Adventure

Play Vulpin Adventure

Sep. 24, 2011

Rating: 2

Good game, but I found it a little limited. The shop wasn't as useful as it could have been, it was sometimes difficult to know how useful something was until you used a special screen, and there were stats I wanted to upgrade that I couldn't, like Max Happiness and MP. Its a good start, but I'd like to see a more developed version.

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Jun. 10, 2011

Rating: -16

There are some genres that go well together, Cliche Dating Visual Novels and Fast-paced Shooters are not one of these pairs. It might be a very nicely done VN but the endless dialogue scenes really kill any sense of pacing for what I thought was meant to be about shooting spaceships. I'm not exactly engaged in any of these characters because I've seen them a hundred times, and they're delaying the action. When I see the term 'RPG shooter', I'm thinking a stat-oriented blastathon. Visual Novels are not RPGs, get your terms right.

Orbital Onslaught

Play Orbital Onslaught

Apr. 17, 2011

Rating: -2

I don't think the game is very clear on what it wants to be. I thought it was like an RPG at first, with the options to upgrade your army, but what it really is is a rock-paper-scissors strategy game. That sorta makes the upgrade system pointless, you can't choose to focus on one uber unit, you have to choose what the enemy is weak to. I think this concept needs rethought.

The Legend of the Golden Robot

Play The Legend of the Golden Robot

Mar. 13, 2011

Rating: -12

Theres no ability to run from a battle, so if the Goblin Ninja attacks you when you're not ready you're screwed, and you lose an entire days progress. This is a massive balance issue and means you have to grind forever to beat certain bosses. Its not good design and it means I'm going to stop playing. Think about these kinds of things, designers.

King's Guard

Play King's Guard

Feb. 19, 2011

Rating: 5

A very good potential game, but it really needs to be rebalanced and debugged before it can be called a classic. Still, it kept me addicted till I beat it.

Defend your Honor!

Play Defend your Honor!

Jan. 14, 2010

Rating: 0

The most fun I've had with a TD game.

The Eternal Battle

Play The Eternal Battle

Jan. 08, 2010

Rating: 0

This game is bugged to hell. My items keep dissappearing, I fail to teleport if I misclick, and some of my units are stuck frozen in place when they spawn. This would be an awesome game if it just werent as broken.

Battle Mechs

Play Battle Mechs

Jan. 08, 2010

Rating: 0

Cost of losing is too high, and thus theres no incentive to keep playing. Stop punishing people for trying to learn how to play, developers.

Treasure Seas Inc

Play Treasure Seas Inc

Jan. 08, 2010

Rating: 0

3 lives is way too few. Why even have a lives system in a game thats meant to be about exploration?

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