snigit boss has no snigits. I also personally found the snigit and grigit bosses much easier than the digit boss, but that is probably just because of the way i play.
HAHA! I managed to stop the X from killing my circle friends at the end. I just so happen to match 3 in a row and when the circles get relocated, they appeared and blocked the last X from getting 3 in a row.
Can't believe i actually thought the game ended at the "Thanks for playing". I should have seen it coming considering it's this game. Also, i have always liked the O better than X.
Gave is quite fun and easy after getting enough people, but the difficulty should not be when you have Intelligence at over 90% cant find location or amount of planes of one attack, then have that attack do over 100% of the city's durability because you incorrectly guess which city they attacked.
The last level is actually very easy to beat. The way ive done it is ignore the gate and go straight for the Yellow station. Wait till they leave the gate and then take it for your self. The planets themselves are not very useful as they will quickly become attacked(except the one closest to your starting station) so use the gate to take the other two stations. Once you have all 4 stations, take the other gate and rally all your ships to the gates. You should more than 400 ships ready and that can easily take the center.
I would like the looping thing to be allowed, but mainly because sometimes i 'm not intending it to loop, and is actually planning to have the paths cross over, but because it thinks i want to loop it, it simply does not build and if it's not there, the paths wouldnt cross over. this does not happen very often, but in my complex designs, it often makes me restart because of that 1 conveyor refusing to let the items pass over.
There is no issue with the plastic seller, you just need to use the sorters and it will sort them on the right path. The only problem with that is, because it only has 1 entry point, it can take some time and clog if we put too much on the conveyors.
If only the AI's were more like the level 30's in SFH3, even though that game does not hook us on as much as SFH2, it atleast have some more moving and shooting to them.
Here's a challenge for you.
SFH3[),-&&(B2-###>B'.B',$'+0*5%5%(B5-###>B'.B',$'+&*.%.%(B2,###>B'.B',$%)-*/%.%(B(,;&:>B'.B',$%)&*.%.%(B/,###>B'.B',$'''*.%.%]
yes, still work in progress until the multiplayer is done.