Search for your favorite games...
Game comments and reviews
Jul. 19, 2020
@KaasChuig2, you make sense. That time I was only on prestige layer 2, and didn't know that game had much bigger scale. Later in the game I saw that it made sense to reach high floor as soon as possible using floor skips using only a few fights before auto-prestige, and a few fights are not enough to build high stats using cleric's bless.
Jul. 16, 2020
Not sure if it is by design, but bless effect (mystical cape from armory) is multiplicative. Basically ruins gameplay: warrior, 4x clerics, ranger gives 1.05^4 for all stats per round. Can level up freely without any prestige.
May. 16, 2019
"Level to damage" passive now has a correct multiplier, but it makes sense to fix it further. Right now its bonus is 0.1 * levelToDamage * level, but it means that it actually makes towers worse if levelToDamage * level < 1.0. More fair would be (1 + 0.1 * levelToDamage * level). Thank you for the game and constant updates: it is really fun!
May. 15, 2019
Each level of "Level to damage" passive still gives 1000% of damage per level instead of 10% as stated in the description.
Developer Reply
Will correct that, thanks.
May. 13, 2019
Not sure if it is a bug, but "Level to damage" passive increases damage too much. 1st level (10%) of this passive gives x10 multiplier for 1st level, x20 for 2nd, etc. One rebirth is enough to jump from 20 to 100 wave.
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.