A final level upgrade that adds a sell all button for each ore type would be greatly appreciated, even with Vendor and Merchanting both maxed currently I end up with piles of thousands of ore that takes a little while to get through, especially with all the different types. At the very least more powerful upgrades for those two skills.
The only thing I would say is that it might be nice to have an expensive bonus that unlocks after you max out some of the other options. For example, with maxed out health and income it could unlock a bonus that adds a semi-rare health drop to the coins, maxing out all weapons unlocks a reload/cooling system that boosts the firing speed of all weapons a bit further, something like that.
The game could use some better explanations, especially the upgrades, it's not very clear what ball guesses does to me or if there's a benefit to waving the bat around before hitting a ball, the line seems to get thicker but does that mean anything?
Otherwise good fun!
The run stop is way too sensitive, and the cars seem far too light. By which I mean that there seems to be a severe lack of grip even with the best tires and transmission. A number of times I found it far easier to get good distance using FWD and 'leaning' forwards on every hill than 4WD. Also a couple of times I've noticed that accelerating downhill actually slows the car down compared to letting it coast.
If you reverse from the start of level 1 there's an invisible wall that you start climbing straight up, even if the wall has to be there for technical reasons you shouldn't be able to drive up it like that.
It would be nice to make it a bit easier to set and forget, a button that amounted to "play all" would be perfect. I.E. it starts at level one and continues until the character dies, then you get the money from all the levels you passed before that point.
It would seem much better than constantly clicking fight and selecting one that's a few levels back because you need to grind cash, and it would add an interesting endgame challenge where you try and complete all 100 levels in one clean sweep.
You could also consider adding some sort of very low level health regeneration for such a mode, either a small boost along with cash for each level (1% of max HP with upgrades for an extra 0.1% each time with the same advancing cost used for the attack defense and maxhp perhaps), or a flat HP/second regeneration that starts out exceptionally low and can slowly (and expensively) be upgraded?
An option to turn off automatic weapon switching would be pleasant, especially early on I like to gather some ammunition for when the tougher enemies roll out rather than use it all on carrots.
Too easy, but otherwise good. Additional features such as variable prices for the finished products you sell, or costs to running the farm, would be nice.
Fun bug, on the Burrito Geek challenge if you get launched high enough into the sky and get the meteor bonus too close to the third wall you end up getting past it and running on nothing for a little while before it bugs out and counts it as a failed attempt.
Some sort of warning that the game is quite intensive for a flash game would be nice, never got as far as playing another person as it was causing massive slowdown in the initial training session, and it took several minutes to successfully navigate away from the page and leave this comment.
Hard to blame you for me not having a very good laptop though, shall have to try it from a real PC sometime and see how it plays then.
Instructions could be improved for clarity with regards to what you can type to summon things, other than that the only problem with the game is the length, it is pretty short.
Good point, I think we should've just made it so you sold all of X item if you maxed out that skill.