Allright Developers, could you please tell us, if you multiply the first Vortex Jump benefit by the actual player level? I'm waiting for it since you released the Vertex Jump. And i wont jump until i know that my weeks of playing were not useless.
As a UX Designer this thing is horrible. The old UI was ok, city facilities needed a redesign because scrolling was needed and making the atomic lab as a seperate point is an other thing to talk about.. but implementing a hover menu which requires more time to navigate to a point? Design aside, the tab menu was not a bad idea, especially because you didn't need to pogo stick between the sections. The only good thing is the city facility redesign. By the way, why did you just implement the buy 1000/buy 10 (facilities) instead of a buy all (possible) buttom? And why higlight ohne buyable things in the facilities section? why not highlighting things that you can buy when selecting buy 10/100/1000, depending on how much it costs? I really love your game, but a few options, not hard to implement, would make it a lot more fun to play. Don't redesign where no redesign is needed, make it as simple as possible but not simpler
Thanks for the feedback :) The UI is now fixed with all menus visible !!