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Public messages for GFX47

avatar for Triforcepower64
Triforcepower64

Oct 14, 2013 6:33pm

Can’t wait for the final product, when will final CC be ready? How far along are you? One suggestion, Multiplayer.

avatar for GFX47
GFX47 Oct 14, 2013 11:49pm

Hey, thanks for your support. The development has been paused for several months now due to personal problems. I hope I’ll find more spare time to resume it in the near future.
Multiplayer is on my w…

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avatar for TheRabidGamer
TheRabidGamer Jul 1, 2014 8:19am

I think it’s better non-multiplayer if that means keeping the slow-mo.

avatar for stee222
stee222 Oct 1, 2015 6:21pm

well theres no actual pause, it would be possible to implement it

avatar for Kingclimber
Kingclimber

Jul 12, 2015 8:43pm

Please complete*

avatar for Kingclimber
Kingclimber

Jul 12, 2015 8:42pm

Please Continuum Commandos it’s a incredible game and i would be extatic to play the finished version of it. 0-0

avatar for PhoenixSword01
PhoenixSword01

Apr 5, 2015 2:12pm

Will you be finishing Continuum Commandos it’s a awesome game and i would love to play a finished version of it.

avatar for TheNABBON
TheNABBON

Sep 1, 2014 11:03am

Hi FGX47, are you ever going to continue developing Continuum Commandos? It has a lot of potential, it only needs some polish and some more features and it will be awesome.

avatar for Sh4D777
Sh4D777

Dec 30, 2013 11:56pm

Nice job, im trying to make indy games myself, got two major project, one is a isoview rpg survivor and i know how much work it is, hope you will find some time to continue your project, ur game has great potential, its just too bad youre trying to make it for phones, that makes the controls a bit boring and hard. Are you working on your own on gfx…

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avatar for GFX47
GFX47 Dec 31, 2013 3:51am

Hi! And thank you very much :)
I’m indeed working on all the aspects of the game, that’s why there is not a lot of assets yet…

I’m currently very focused on Dungeon of the Endless (http://store.steampowered.com/app/249050), my current professional game project at Amplitude Studios, that’s why Continuum Commandos is in “stand by” for now ;)

Good luck on your own projects!

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avatar for Sh4D777
Sh4D777 Jan 21, 2014 8:47am

I am working mostly on my own too. Mostly searching good coders for my projects, my skills are more oriented 2D art, game design. I wish i had way more time to help you too on your project. I am now w…

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avatar for Prottoy07
Prottoy07

Oct 26, 2013 10:21am

Hey GFX47 Continuum Commandos is Really great. Dont leave the Game abandoned Its got a bright future if continue to work on it. Someday it will come in the Most played games list!!!!!!!!!!

avatar for GFX47
GFX47 Oct 26, 2013 12:16pm

Hey! Thank you very much for your support. I’m working on it again since this week.

avatar for sangoman
sangoman

Jul 30, 2013 9:57am

So will we be able to design our own maps? Also would be nice to have features like flashbangs or smoke grenades. More bad guy types with RPGs, Heavy Machine Gunners. Game scenario types could be Hostage Rescues.

avatar for azangram
azangram

Jul 25, 2013 7:25am

i see lots of potential in this game but i think its weird how they report a man down then no one reacts.

avatar for GFX47
GFX47 Jul 25, 2013 7:43am

Thanks! Yep, this part of the AI is still to be improved…
What did you expect them to do?

avatar for sangoman
sangoman

Jul 24, 2013 6:55am

AI path walking is a little bugged up, at certain angles when responding to like a dead AI if there is a wall or block in its way, they get stuck for a couple seconds. So you’re kinda waiting on them to move.

avatar for GFX47
GFX47 Jul 24, 2013 7:36am

When they are stuck, do they move or not at all? I’ve noticed a bug on low framerate where the soldier are moving back and forth around a spot before resuming their path.

avatar for Triforcepower64
Triforcepower64

Jul 23, 2013 5:43pm

Continuum Commandos has potential, but I want to select my party and stage, plus set difficulty. Also make upgrades and a storyline.
avatar for GFX47
GFX47 Jul 23, 2013 11:13pm

Hi! Of course all these features will be implemented in the final version of the game and much more ;) It will take time but they will be.

avatar for fangyfangs
fangyfangs

Nov 12, 2011 10:25pm

ur game agile is awesome

avatar for GFX47
GFX47 Nov 13, 2011 12:30am

well thanks a lot :)

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