Done on 2nd try, everyone is right, focus on getting lumberjacks, tree's and keep 1 gatherer per 3 workers, upgrade environment and camp equally and asap, pretty easy tbh, got 960.
Monster's Den: Godfall is out on steam for a week or two now guys, it's a vast improvement over this game, a worthy sequel, go pick it up for like £9.99 or whatever it is at the moment :D
I guess training items are broken, as i also have problems and have to refresh my browser to get rid of that god awful clicking noise everytime i click, also for intelligence game u need to wait til it tells you next choice else it will crash if you click it too soon.
Nauto98001's guide doesn't work at all for me, i can't get every country infected because they close everything down, tried it 20+ times, even got it started in madagascar once, followed the guide to the letter and failed to infect every country every time.
if i zoom in too far, i can only see the minimap + my health/mp/exp or the hotbar on the bottom, if i zoom out too far, i can't see the map or hotbar.. how can i get everything on screen? :(
Extremely disappointed - nothing new, same old game with a new backdrop, at least add some new features instead of pushing out the exact same game as the previous with a new name.
4/5 great game, i like how you tried to give us lots customisation as possible over our pets, the length is decent too. A couple of criticisms but these are just my opinion, the whole game has too much of a child-like feel to it, this being especially prominent with the music and patronising text. I would love to see a number 2 with more pets, more customisation/upgrade options, a longer campaign and maybe a couple of new features (crafting, pet fusing, pet dying etc).
I'm giving this a 4 just for the solid story, great music and incredibly funny dialogue :D ofc there is room for a lot of improvement and diversification, look forward for part 2, well done. :D
Slightly disappointed with this one i must admit, apart from the slick new UI with map scrolling feature, there's nothing really 'new' except a couple of classes and a few new events/quests. Even the music and backdrops look the same. Very repetitive, and quite short (completed in ~90minutes) meh, 3/5 for lack of originality, would be 2/5 if not for the UI/map.
It would be nice if we could set some kind of parameters for when a class should use it's MP, for example my healer heals for around 600-700, but wastes it's MP by triggering a heal when my tank loses 1hp, this is so inefficient, cause my healer burns through his MP in the first 60 seconds of a fight, healing ~5% of my tanks HP each time when he could say wait until my tank drops below 75%, then casting a heal, which would be more efficient and make MP last a lot longer.