Such a simple, and at the same time awesome game.
With the ammount of levels it is also great as it is tough to go though it within one session. As the "replay value" for such puzzles is rather low that allows one to play more then one sassion with it. Which is pretty neat.
Also a beautiful game one can show others who aren't so invested in flesh games like e.g. my parents. 'll be sure to share it with them. (crosses his fingers that he'll remember when they drop by).
Rare ocasions you can show your "rusty old parents" something you enjoy and just know they'll like just as much as you do.
Thanks a lot for that. 5/5 stars.
"GUY YOU ARE CRAZY!! HAHAHA THIS GAME ITS IMPOSSIBLE. MAKE IT A LITTLE LESS DEADLY, AT LEAST LET US TO PASS TROUHGT THE THIRD WALL" Well, I got through the 5th.. Oh.. OH, even though 'bout 10 right now. .. aaanyway.. not realy playable as of right now. cumulative upgrade (points) per run might be a good idea. Like slowing down, egtra lives, more space between the walls etc etc.
"To arob1: the issue with the Kivi isn't an unwillingness to work, it's a lack of raw materials. If you're willing to make supply runs for them to keep the yarn coming in, they'll start making jackets again. (Also, jackets can often be sold in bulk in Orth while still making a sizeable profit. If you find the Orthlings don't have enough money to buy everything you're selling, hang out in town until another caravan stops by. That gives the shop a fresh supply of cash.)"
It could also be they ran out of people working there, having lost a few in the fight against the dakar, happened to me once. Was kind of odd having the materials sitting there untouched.
what I like bes tin this game in that the magnet not only draws money but also powerups. only start then left to get manualy, but that I can deal with. Always dilsiked magnets NOT drawing in powerups (like magnets again). :-3
a couple of bugs I encountered, there are two buildings that don't go down. one is a one story white building another is one of the silos. Rexy slows down the first time runing into em, but that's it. Next is another one storry whitish pain building, shows a different buildings destruction animation, next one is that enemies stopped coming at me after walking through like 20 or so tanks. now I'm walzing through the rest of the map. Also, people stopped apearing at about the same time. so no more nomnom from those tasty buffet buildings. But as I'm not getting hurt anymore it's still pretty safe. baught the 3rd "reduce damage" thingy at about the time the tanks stopped spawning. Maybe that's got something to do with it ?... ANyway, moving on with clearing off the rest of the map. ;-)
Thanks for the bugs man! This is an Alpha so please forgive the mess. Getting a feel for if it's worth developing further. Don't forget the map is randomly generated each game, so you can't memorize anything :)
Played it through with all 3 types.
Life Magic works best, it's the only ability allowing one to get out of a fight with more hp then you went in with.
The game likes to break when green faction is trying to get back at me, attacks, looses some units and does not continue. I dont like waiting an infinite ammount of time for my next move.
Thanks for the bugs man! This is an Alpha so please forgive the mess. Getting a feel for if it's worth developing further. Don't forget the map is randomly generated each game, so you can't memorize anything :)