I really enjoyed the hell out of that. The final puzzle gave me some difficulty until I started to use process of elimination on some of the star locations.
There are some balance issues with the weapons (ranged options are far more effective than melee) but the base game is competently built and quite engaging for the first couple of runs. Add some more impact to progression and give the whole thing a balance pass and you'd have a pretty fun game on your hands.
I agree, for that to have more interesting interactions would be nice to bring mechanics that change the behavior of the map or the pieces. Thanks for playing and for sharing your thoughts with us! :D
My initial thought was "Oh, a Slay the Spire clone, I'll give it a shot." I was pleasantly surprised to find out how wrong I was. I love the idea behind and the mechanics of this game. It's really enjoyable. The only thing that I feel is missing is the ability to modify the deck of cards in any way. Like, if you could add or remove certain cards of a number or suit. I think that would lend itself to some really interesting "builds". Maybe that functionality is in the game, and I just haven't come across it yet.
To all the self-proclaimed "grammar Nazis" out there, it should not read "Ninjanic and I". You don't use "I" as the object of a sentence. It should read "Ninjanic and me." Get it right, you wannabe pedants.
I'd like to see an expert mode where you have to press space bar to lock a piece into place, or some other function that makes the game a little less simple. As it is, the only level that gave me any trouble was the final one.
So, I'm not sure what happened, but I encountered a bug while buying Garnet using scrap where I suddenly ended up with 4bil scrap. Considering I had just barely scraped 1mil, it was quite the shock.
I can't help but feel that the lateral control is a bit too slippery. Like there's about a quarter of a second delay between releasing the button and actually stopping. Same, but opposite, with jumping. There's about a quarter-second delay between the input and the action, which makes precision platforming somewhat difficult.
So, all the upgrades seem to do as advertised, increasing at the appropriate rates, except damage. I don't remember all the specific numbers, but I was not getting damage upgrades as advertised. Or, at the very least, the number in the upgrade menu was not showing what it should.
An addendum to my previous comment. I'm assuming that comboing works by drawing an imaginary aura of one pixel around the outside of the towers. If you make two or more of each tower's aura spaces intersect, it's a combo. If this is accurate, try explaining it that way.
So, an idea for making combos more clearly defined. When you're about to place a tower, maybe put a green outline around any towers which that placement will combo with. Also, and this may make the game a bit less fun to experiment with, but creating a "sandbox" level for players to experiment in, with infinite money and towers automatically being level five.
Finally, I think there may be a bug with the fallout/explosive mining combo if you link up two bomb and two mine towers in a parralelogram style link.
So, the weapon speed upgrade is almost pointless. You still generate heat with each shot, so your weapon just overheats sooner. Perhaps if heat were generated at the same rate while fire rate improved, it would be an actual meaningful choice.
I broke the game in about two minutes. Do NOT do anything ahead of the tutorial. When it wanted me to train my first worker, I clicked on his needs on accident, then thought it prudent to fulfill them. So when it got to that part of the tutorial, I could not advance.
I found an input bug, I think. I tried to move a unit who was near death, and he happened to die right as I moved him. After that, I slowly started to lose the ability to interact with the game. First, I couldn't move any more units, then I stopped being able to cast spells and summon units. Then, finally, when I tried to restart the mission, I couldn't use the menu anymore.
I have a bit of a problem when my mages, despite my best efforts, continue to attack the buildings they do no damage to instead of the monsters that are ravaging my warriors.
I agree, for that to have more interesting interactions would be nice to bring mechanics that change the behavior of the map or the pieces. Thanks for playing and for sharing your thoughts with us! :D