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Game comments and reviews
Aug. 05, 2016
YES, AN UPDATE. I've been waiting for a while, and just figured it wasn't popular enough for an update.
Mar. 13, 2016
I love this game, and I'm a bit addicted to it. Just an idea or 2: Multiple save slots (So we can have a profile for a sensible car company and one for a ridiculous overpowered unreliable car company at the same time), and also possibly the ability to start a company at different decades with different starting stats (EX: Starting in the 60's gives you a 4 cyl with 50-100 hp to start with) so you don't always have to grind from the beginning of all cars.
Jan. 23, 2016
Nvm. I just used a crapload of PP at the very beginning. I'm still annoyed at the inconveniently placed event, though.
The random "car explosion" event might be revised. I went bankrupt, and, frankly, I don't feel like spending another 5-6 horribly slow-paced hours to get back to where I was. Honestly, the time scale could be bumped up by 2X and I don't think there would be any problems. Anyways, I guess I'm just done with this game.
Feb. 18, 2015
What I love about Eric Gurt's games are their use of controlled figures instead of animations. He did this a bit in Plazma Burst with the legs, threw realism out of the window and replaced it with humor in this game, and blew our minds (quite literally if you play on hard) with Plazma Burst 2. We need more games that work like this.
Nov. 16, 2014
When you go into third person (it can be quite useful at times), could you have an option to have separate controls, something to turn around, and maybe even an option to toggle instead of holding the key?
Nov. 06, 2014
Yes, maybe we "are too bad player". Maybe "play one on ten is funny". And of course, "everyone can change a room if somewhere is the problem with unbalanced teams". But the responsibility of the dev is to make sure the game is good when this doesn't happen.
Oct. 09, 2014
You really need a small "Menu" label under the picture. It took me about a week before I accidentally found it, and newbies might not even know it's there.
Oct. 07, 2014
The scroll wheel moves the screens way to much. One click(?) on my mouse wheel skips down about 6 upgrades while there are 4 on the screen.
Sep. 10, 2014
I'd say thieves are a bit OP. I've seen thieves with weapons better than mine, and their only drawback is that they sometimes have to steal something.
Aug. 30, 2014
mchicago The jerkiness is intentional. I dunno about the other part, though.
Aug. 16, 2014
What would be cool if, possibly in a sequel?, you could get legit visits too.
A scale option would be cool. For example, on the second planet, you could see your tiny guy, or on the fourth planet , you could see an arrow pointing to where he is. This would give a nice sense of scale.
Developer Reply
I agree
Bug: After a reset, you have to reload the page for upgrade buttons to reset.
Aug. 05, 2014
You should make a series out of this. You could have wrestling physics, volleyball physics, etc.
Aug. 04, 2014
This guy must be a terrible blacksmith. He can make weapons out of steel, but they'll still break fighting monsters with no metal of any sort to attack with.
For X10s and X100s, could we have maybe the regular button if we have enough money to purchase something, and green if we can purchase all 10-100?
And by Power I meant campaigners...
You might want to change the "Fundraisers (Money/Second)" and "Power (Votes/Second)" because 1 fundraiser or campaign does not seem to equal 1 money or vote per second.
Will look into, thanks
Jul. 19, 2014
I'm still playing Feudalism 2
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