I love all the changes. Curse not applying during cooldown is a great improvement. But could you also make curse not apply when a card is still charging? The Stuncrown is much riskier to equip as things are.
Only the last few waves pose a real challenge. The entire first half of the game is just investing in energy production, with only enough weapon upgrades that you don't die.
Giving this a 4/5. Already at this early stage, there's a fun game to play. This will easily be a 5/5 when it's slightly more polished. I'm looking forward to it!
Some tips for players:
* Get your key back from each key lock
* The face with the metal tube is high up. What can you use to get high up?
* The metal plaque that can be firmly fastened? Yeah, that can be removed with the right tool.
For the maker: The subject matter is novel for PnC games, so props. I really like the concept of the major puzzle, but I didn't like the execution. I couldn't see the connection, likely in part because I didn't remember where I got the four emblems. I ended up seeing the solution in the walk through. The final room is weird (which is fair), but that means players don't have any intuition of what to do. Why should we have known that we can or should cut the orb?
Finally, a few minor points: any reason we need three oils rather than just one? I didn't see the dead guy’s item; please make the item more visible. I don't get why removing a fingernail unlatches the trident but sure.
Thank you for playing and for your comments. I guess I do not have to warn about the SPOILERS here. There are three hints about the four elements puzzle, two in the scriptorium, and one on the manuscript your are carrying around since the start of the game. The orb has IMO one distinct hint in the stone tablet that is covering the keyhole, before you draw the sword (and a few more subtle ones). See the difference before and after. One of the mosaics tells you that you must balance the scales. With the oils I wanted to achieve the progression of eye opening, and hint at the length of the tunnel. The fingernail is in fact a metal nail that holds the trident in place (hence the hole in the finger). Though I admit this is IMO the weakest puzzle of the game.
I was annoyed in that it was hard to tell what I could click on, and I had no idea those things were alien arms. I highly recommend playing it in full-screen mode. Regardless, still a great puzzle game with good ambiance.
Thank you for playing and for the feedback and hey, next time Ill try making the drawings better. apparently people saw the hands also as deer antlers! :))
I love your main series, and I'm looking forward to this new series as well. A few quirks that bugged me about this prologue that hopefully won't be in the full game:
* Clicking on someone to talk to, while you're behind them, makes your character walk into them forever. There should be pathfinding around people.
* The puzzle wasn't as good as rich as your other ones, but maybe that's because it's only a prologue.
* Sometimes I felt like I had to do a lot of clicking or waiting for slow animations to finish.
* Minor, but I don't like how my character acts like he hadn't seen the robot arm when he first talks to the Desperate soldier.
Has all the annoying gimmicks of pay-to-win games, like chests, timed open chests, decorations to buy, accomplishments. None of those seem to really relate to the core game (I still don't know what shield do). If the maker had stuck to a minimalist version, this would have been much more enjoyable.
Yup, the return wand saves many a lost soul :) But I'll look at the respawn, it shouldn't be behind the monster. And I take it you've solved the powerlines puzzle :)
Hmmm, looks like I'm stuck. During the yumebana quest, I saw the second flower to the top left and decided to go for it to save myself time later. Naturally, I got killed by the monster. Oh well. The problem is that I spawn BEHIND the monster. When I move, I get a message from the goddess, then the monster kills me again. Autosave brings me back to behind the monster, and I didn't make any other saves. Too bad. This was a fun game.
Some questions about the powerlines planting puzzle. 1) Does diagonal count as adjacent? 2) Is there no way to "test" if a position works for a plant, like to determine which is the bad powerline(s) for Enbana and Sensuki?
You a) create a new, interesting murder mystery, b) introduce new mechanics, and c) develop the long-term story arc in a surprising and interesting way. Easily a 5/5!
Thank you for playing and for your comments. I guess I do not have to warn about the SPOILERS here. There are three hints about the four elements puzzle, two in the scriptorium, and one on the manuscript your are carrying around since the start of the game. The orb has IMO one distinct hint in the stone tablet that is covering the keyhole, before you draw the sword (and a few more subtle ones). See the difference before and after. One of the mosaics tells you that you must balance the scales. With the oils I wanted to achieve the progression of eye opening, and hint at the length of the tunnel. The fingernail is in fact a metal nail that holds the trident in place (hence the hole in the finger). Though I admit this is IMO the weakest puzzle of the game.