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Game comments and reviews
Aug. 15, 2018
reminds me a lot of the inspector parker game!
Apr. 16, 2015
OMG DO A SEQUEL!!! But do like 10 times as many upgrades and stuff. Oh and add Morgan Freeman to do narration or something!!1!!1 - Clickowski I'm enjoying the satire.
Apr. 14, 2015
This is an interesting game. I did feel like i was fighting the puzzle at least half the time. I could see where I wanted the pieces to go, and if it was in the real world, i could see how to manipulate them to get there, however the pieces would get stuck on each other, or the way i was pulling didn't make any sense to the physics engine. Maybe an option to 'pin' a piece in place, as if you were using 2 hands? Also some of the levels I couldn't tell what they were at the end. Maybe some text? I also like MSK1's idea.
Apr. 07, 2015
I have several problems with this type of f2p games - but for now I'll stick with the constructive criticism: Having the reaction speed slow down as my glow gets lower doesn't make me want to buy more glow, it makes me want to stop playing, because it feels like it's slowing my machine down. There's no reason to have the reactions be less than snappy.
Feb. 20, 2015
One thing - the "time left until" feature doesn't actually give you an accurate reading of how long it will take. It seems as if it calculates how long it will take if the rate that the resource is growing stays constant. This is accurate for the things that aren't auto generated, but it's not for things that have a constantly increasing rate of constant increase. (Well, probably exponentially increasing.) For example, the game tells me it will take somewhere between 4 and 5 days to get from 30 quintillion to 6 sextillion drones. This would be true if I produced ~8.5 quadrillion drones a second for all of those days. However, I'm also getting queens, which means my DPS (drones per second) is going to increase. If I felt like brushing off my calc textbook, I could tell you the rate of increase of my DPS, but all modern programming languages have this functionality built in, and it would be nice to have an accurate timer for what would happen if i idle.
Developer Reply
You're right, it's just simple linear estimates right now. Working on this!
Dec. 06, 2013
I'm enjoying myself! It's a graph coloring problem, right up my alley :)
Dec. 26, 2011
Excellent, fun and addicting gameplay :)
Dec. 22, 2011
It would be nice to have some sort of visible indication that the spells had finished cooling down. Like maybe a flash or a sound, or both?
"Available on Android" button currently does nothing. I'd expect it to take me on to a link to the market?
Fixed
Dec. 15, 2011
Perfect for finals time!
Jun. 17, 2011
polish the graphics and you'll have a fun, simple game. Very addicting.
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