Would play again. A contratulations screen would be a nice addition once you beat the normal game... After all these efforts I felt I deserved some kind of "feel good".
Good start, but IMHO it needs a threat to the continued existence of the witch, a bunch more upgrades to counter these threats and a definite ending/goal. BUt it's a good premise of a full-fledged game.
Nice game, loved it. Small "bug" : if you take the "Can you get me out" option in the dialogue in Elf's room, you can get stuck (I had to get back to hte menu and continue back from there).
Nice game, not too long, more platformer than puzzle (especially with the snails). A more complex part 2 would be welcome (and I liked the main character).
Quick, nice and fun. I unlocked ending #10 first thinking I was extremely clever to even resist the temptation to strike the gong that was presented to me (as was subtly hinted by the shady man). Hilarity ensued.
I am not really into platformers but this was nicely done. Would play a sequel or more level gladly. I found the simple graphics endearing and in the last few levels the difficulty didn't came from the timing of the jump but from figuring out what would happen as you moved around the switches. Good job!
Wow. Awesome game, the series is very good and this latest installment was good (even if aiming is a little difficult in this engine). I am still sad for Michiko (despite the ending scene) but I guess the romance would have been weirder with her still around... You did a very good job with the story and personality of the characters. And I am a cat in the end.
Very Nice game as always, it's unlucky your game was published at the same time as a Medieval Cop episode, because it will be a tough contender for this month best game!
Thanks :) Medieval Cop has such a huge fanbase that it basically always ends up in the first place no matter what :D I wish I could do all this marketing stuff with Patreon etc., but it's not in my skillset.
Classic match 3+, nothing groundbreaking but enjoyable, as you're not pressured into buying things (unless you can't stand the frustration of not progressing in a game where there is no opponent besides yourself...).
An idle game that does'nt bother with cumbersome mechanics to hide the fact that there is nothing to do besides waiting. Given the huge marks idle games usually get on Kong, I suspect it will soon be badged!
With the huge number of clicker game, the novelty effect has worn off for me. I lost interest because nothing stimulating seemed to happen just short of 600 clicks into the game. Making things happen quicker, through the developing storyline, might make the game more fun. Too bad!
the "full-fledged game" you mentioned is under development :)