Currently only one entry is available in greed, there is no way to unlock more. Also there is no way to increase spirit water cap, it's currently impossible to make elixir.
@GabrielL73 The most important stat to boost research drops is luck. Put summons with high luck into your party to boost the research drop amount. The luck does not need to be maxed, just as high a number as possible, so later summons are better for this. There are also several summons that help with research, including Black Insect and Sludge Slime (Academic City rare, this one helps a lot). In the next area you get another one, Rock Turtle, which boosts research drop chance.
Not that I know of. Oneshotting it before it attacks gives you 100% resistance to its attacks though, so if you're a magic attacker it might help you get that kind of resistance. :)
You can get wind magic from astral world, library. You don't need to cast it yourself by the way, you can just give the wind spells to some wind elemental monsters and keep attacking with your highest damage skill with your main character. For me, one or two wind casters in the mix were good enough.
I just found out that by beating Lofarr in the tournament you can unlock the monster Lab with any class. I guess the knight area may also be possible to unlock via tournament later, but I don't see any way to even beat the next opponent...
I chose Beast Tamer after checking both options, those are the stats of Beast Tamer: 40% HP, 60% Attack, 40% MAttack, 20% MDef, 800 Luck. Elementaler gives no luck bonus, but a bit more stat boosts, which IIRC are more focused towards magic.
Tamer gets stamina regen and mana regen, and some good universal attacks that both you and your summons can use. The special area gives a boost to research drop amount, but costs research itself, which is better used to actually level your summons on the first playthrough. Might be good for a long farming run to max some of the later rare summons, and great to do once for grabbing those attacks.
After having tried all three classes I would like to give a short overview:
Fighter gives you a lot of stamina regen, and some good physical attacks that cost stamina, including the fastest attack I've seen so far, which is great. These are weapon elemental, so most of your summons can not use these and are stuck with tackle or their default attack (or the bad elemental options you get for free). Special area gives stat bonuses. In my opinion the best choice for the first playthrough!
Sorceror boosts mana regen and element regen, and gives some stronger elemental attacks and status boost skills. The attacks seem a bit more fiddly and strategic to use than those of the other two classes, but may be able to beat some bosses a little sooner, although I kind of doubt it. No special area that I could find, and destiny cap is a bit harder to come by as a result. To me it feels like the worst option, both for the first playthrough and in general.
Tamer in next message.
I said earlier that Stench is not that important when somebody asked how to get rid of potions. I had forgotten that you need it for a while when you go deeper in the slums. The point still stands that there is just a bit of max destiny locked behind it and you probably wont need it to get to area 5 or even the end of the game, but it's still not great. And it seems as a sorcerer max destiny is a bit harder to get.
If you manage to increase your rank enough, you might also unlock a new "fight with father" option, which unlocks a talk that increases your destiny cap a little bit. But they usually also cost a lot of destiny, so it might not help you cross over 1k. If you still have some movement left you should at least not go to the orphanage next, go first to the library and then to your class specific area (knights/laboratory, didn'T see one for sorcerers).
@JustWolfie You need to get to the next title to unlock the next area, which also costs destiny I guess, but mainly you have to get your rank up. But I think the questline where you keep away from the slums only continues at the rank 35 title, so it's not even going to help you with the destiny requirement for the rank 31 title...
I would say go deeper into the slums, because the quests in the slums are much easier to fulfill than the quest line you get when you keep away. Both give destiny and movement. The slums quests also give you an easier way to get herbs, and increase your gold cap. The quests away from the slums increase your goddess statue cap, which raises destiny regeneration and destiny cap, but they require a huge amount of goddess statues. I didn't finish that questline, so I don't know if it gives anything in addition.
@Diego: Slash has a Stamina cost, Tackle is used when you don't have enough Stamina. Check energy tab in Routine to get more Stamina. Inspiration is gained from Sacred Ritual. You get Dark Ritual very early in the game, which resets your rank, so you can get more inspiration from increasing it again.
@mkirules: In the 5th area there is a quest that requires potions, so you can reduce them again. Stench is overall not very useful anyway, the quests just get you a little bit of max Destiny but it's not required to get through the game.
Does anyone know how to unlock additional sutff in greed? I have all my forest summons maxed out, but still only get the option to sacrifice town research.
To get past dim cave, train familiar in routine to about level 6-8 and use minor demon (only check minor demon familiar when you have your target level).
Didn't happen to me. Some actions are interrupted for a while (the rancher, and the elemental spirits). Other actions with a cap, including the stones for stats, didn't disappear on me before reaching the cap.
Also I found spirit water, it's unlocked by the water spirit 3/5 talk.
Try upgrading your team if you can still do that, and try comparing their standard attack with tackle and maybe change it. Also you can always boost your familiar level in routine, and set it to minor demon (only have minor demon checked), it just gets harder and harder to boost. You need about familiar level 7 or 8 I think.
On this run I got the ability to Cook Anchovy sandwich when I harvested an olive. It requires bread, salt, fish and wind, so maybe you need to have all of those (and an olive for some reason) at the same time to triger it? Last run I never got it.