Well, I just finished doing all endings. It is pretty difficult in the first run unless you optimize everything, but it's pretty funny and it's neat to find out how each route resolves.
Starting the game: "Huh, guess I'll just get a bunch of friends to storm Area 51"
End of the game: "Huh. So I accidentally started an international espionage operation, founded a cult and have enough firepower to take over the world twice over."
This game is boring and monotonous. Most of the time you're just flying around to the objective (IF the developer is merciful enough to mark it on your radar) and blindly firing at anything on your path. And avoiding asteroids with the clumsiest ship controls ever.
Short, cute, functional. The only gripe I have is how towers block each other's line of fire, but that isn't a problem as long as there aren't many on screen (could be a big problem in new levels though)
The game has one serious balance flaw: enemies enter the screen about 3-4 at a time while your troops only walk in a single file. This takes any kind of strategy away from the game since enemies will just form a giant wall of death while your soldiers march in and get slaughtered unless you manage to retreat them in time.
So later battles just amount to building up enough gold to hire 16 axemen, send them to die, repeat until enemies run out of soldiers.
Until yesterday I thought the game was good but annoying in that you had to switch to the smelting screen to auto-smelt. And this morning I wake up to find the bug fixed. Give the dev some love, this is active development on the game.
Thank you! That was the goal, I didn't want a 5 minute game, but I didn't want a day long either ...