honestly should have just kept this available on mobile, work harder to port the game to pc before you bring it there, this is not a fun ui, i can just use bluestacks for this and have the same experience
1.Number_7
2."Monster: Sponge_Slime"
3."Attack[Water] = "&Attack_battle
4. "Unique ability: = Water regeneration"
"Water attacks restore HP equal to 30% damage."(its ability)
If not, then the slime has no additional attacks / stat enhancements.
so to clarify a dev reply "There is offline production as long as you have the specific production building unlocked." so you unlock a production building, and that buildings offline production is 100%, further increased by the offline gains rp upgrade? if so, could be a lot clearer.
it's been so long since i've liked a flash puzzle game this much. mechanics build on each other perfectly over time, challenge scales well, maybe a little easy for people who are really good at puzzles but i really liked getting stumped and having to take an extra minute or so to work out what i'm doing wrong. 5/5
played this when it first dropped on kong, haven't gotten to the new content yet but it's still just as enjoyable as it was in 2017 :) 9/10 too much island
at first it seems like a game that someone worked really hard on, voiced cutscene opening to make up for the lazy art. then you realize you can't get out of gigaton without dying to whatever a "level 69 jewbite" is. hardcore waste of time.
I know it's not a big priority but you have a couple spelling errors, acquaintance is spelt wrong on a few of the girls, also the achievement for unlocking the paralegal job is spelt "unock". Like I said, not a big priority or even a big issue but I figured I'd point it out. Also if Artist Panda has spare time/motivation, some of Quill's anatomy in the date scenes is a little wonky. I absolutely love this game so far and I love all the work you guys are doing on bug squashing and as an artist and future game designer, it's really cool to hear about your future plans for the game and how you guys plan to deal with balance issues. This game is so cute and each time you guys update I see more polish and I just really wanna congratulate you guys on a job well done so far and encourage you guys to keep working hard because your results are fantastic!
Typos are the worst!! I know some ppl have been adding them to the forum so we catch them that way :) Thanks for letting us know! I'll try to get those in for the next build.
Also autosell doesn't seem to tick at any exact amount. Getting it to tick say, once per second, would probably help balance issues and your theorycrafting fans would appreciate it.
Good game so far, would be nice to be able to sell my autosell upgrades for previous minerals or maybe unify autosell so it works for all minerals, given that once you hit coal, all the autosell upgrades you've bought for stone are useless.
Okay but I read the club sandwich recipes and it says I need bacon but then doesn't tell me what to do with the bacon. 1/5 on the recipes, 4/5 on the game.
This was meant to be sad or deep, but it just left me angry because of how many times I had to rephrase before the AI finally got that I wanted to use the escape pod.
Needs a lot more work, and more options, like others have said.
1.Number_7 2."Monster: Sponge_Slime" 3."Attack[Water] = "&Attack_battle 4. "Unique ability: = Water regeneration" "Water attacks restore HP equal to 30% damage."(its ability) If not, then the slime has no additional attacks / stat enhancements.