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Galphon's Comments

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Berserk Universe

Play Berserk Universe

Dec. 11, 2012

Rating: 1

That being said your tournaments are the best way to earn cards and get experiance playing. Those cost real money and are reasonably priced. So it's not like I am saying cater to the free players. Just saying DAILYS should cater to the free players cause the more people you have playing the game and liking the game the more money you can generate by people then willing to purchase. Any game that REQUIRES purchasing will always eventually die

Developer response from bytex

We've made some changes. There are a lot of new quests without purcasing!

Berserk Universe

Play Berserk Universe

Dec. 11, 2012

Rating: 51

So far my only complaint is the "dailies" ... when you have "get an ULTRA RARE from a booster" as a Daily .... that is showing how greedy you are. Your price points for packs and tournaments and everything are just fine. But when you say you can get "every" card from dailies but then require people to spend gobs of money chasing ultra rares not cool. You even had one daily that required 2 ultra rares. Dailies should be things that encourage people to play the game everyday. As is now I sign in for my daily bonus ... if the daily isn't something I can achieve by playing I log off. Buying Mini's is achievable as just by playing do you get imperials .. fighting ranked ... fighting irregular ... winning battles ... fighting masters ... buying pet ... Feed pet X chicken. All things are achievable on a daily basis without spending real money. .

Developer response from bytex

Maybe we will reconsider quests in the nearest time. Thank you for the info

Kingdoms CCG

Play Kingdoms CCG

Aug. 27, 2012

Rating: -7

@Brendan ... yes I looked at the in-game currency. Why I referred to it as a grind. Unless in insane mode .. which I personally have a hard time beating consistently atm due to lack of power cards in deck. 15k gold at 100 gold a match in hard mode for an eve pack = 150 matches at 5 energy each = 750 energy divided by 30 energy an hour not counting recharges = 25 hours of grinding for 1 pack ... you obviously are talking insane grinding I assume. Don't misunderstand me ... I LIKE the game. But like most games I LIKE they die due to players getting bored of the grind or not willing/being able to shell out the $ asked for to continue.

Kingdoms CCG

Play Kingdoms CCG

Aug. 27, 2012

Rating: -4

I like this game very well done. But like most CCG games it's too expensive to purchase stuff and to grindy to not purchase stuff. I mean 100 Gems costs 100 Kreds which costs 10USD ..... an epic card single costs 110 gems or 11 dollars .... the Tier 3 Heroes cost 200 gems or 20 dollars. Packs are 4 bucks each which is CCG pricing which I actually GET cards to hold. I am waiting for a CCG to come to the online world and not gouge it's playerbase .... sigh.

Totemica: Duelist

Play Totemica: Duelist

Apr. 21, 2012

Rating: 0

Card games are based on two dynamic play themes.... speed and power. The game is inherently slow with the resource generation. One change I would make to perhaps pick things up is make Meditation and Intelligence something (can't get in game to look) the resource generating spells be able to be followed up. This opens the possibility that if you're one short you can speed play it. Not having a lot of card draw is what will keep that from getting out of control. As far as deck restrictions ... 8 creatures period min makes sense 8 "common" creatures doesn't as you can ONLY have the 30 cards. you're almost at 30% creature to spell ratio min. Just some initial thoughts for now ( again as I can't get in game atm to do the 800 coin opinion thing) :-P. Overall enjoying for now.

Totemica: Duelist

Play Totemica: Duelist

Apr. 21, 2012

Rating: 0

Hey there. Enjoying the game so far, ... when I can play it. I keep getting a Socket Security Error that prevents me from either connecting to the server or logging in, not sure which. Upon reading the comments I gotta agree with Ace Blue on one point. I looked through all the cards and came up with a deck idea. Based on the limited spending resource I ONLY looked for creatures with abilities or spells that allowed you to take another action. Only if the ability was great and didn't allow another action on a creature did I consider it as a finisher. I feel this is the biggest drawback to the game thus far.

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