Necromancers ain't got it easy. I don't see much benefit to being a Vile Necro currently -- especially since I can't get light gems to make prismatic rings. There needs to be a Dark Prismatic enchantment that does the same, but costs a bit more gems to compensate for no light.
This game still has some wrinkles to smooth out, but there was good gameplay two weeks ago, and it's even better now -- and some of the wrinkles are getting smoothed out. Well done, Theory of Magic team!
This game is bare bones (undead pun intended), and is an excellent start as others have said. As is, it was worth an hour or so of play time. No regrets! Keep up the great work -- I look forward to seeing how your skills and this game both grow. :)
A good way to spend two hours. Well done! Nice music, good gameplay. I concur with others about gem-collecting requiring more attention than should be necessary, but one flaw doesn't break a game. Thanks for making this, Decaf Panda!
Thx! I think I have come up with a solution for the gems. If they fade out and disappear you get %75 of what the gem is worth. Collecting them will grant the full amount of the gem. This will reward players who go the extra mile and collect them while still helping out the people who choose to ignore collecting them. What do you think?
yes unfortunately adding content/patches sometimes introduces all new bugs. but the game gota grow.