When will IGG Admit that this game is pay t0 win? Like mall points, Pretty much any shop kind of thing also uses Mall points. And unbinding (Unlocking) items, You need to get Mall points, and the only way to do that is with hard earned money. Nothing is really enjoyable when you are forced to buy things with real money. I would be fine maybe if it had a high gold price, like over 150 Mil per unbind, but until something like that happens, Galaxy Online II is going to remain pay t0 win.
Instead of muting just cards, like @Ashezth said, Why don't we just get a chat filter being able to chose what we want to see on our chat. Like @Ashezth said, it's quite annoying when chat gets spammed.
Gets on my nerves when your enemy gets less customers and half the profit you do they allways seem to get the upgrade you do.And the fact your enemy doesn't have robbers and doesn't need to clean their restaurant.
I won't be making any games using scratch anymore, scratch taught me some basic fundamentals and I am grateful for that, however, the engine is not powerful enough to support the games I have in mind for developing and releasing.
To me the best thing i want is. @SOulRemorse you could have the 3rd room used for upgrades like worker speed and other things.Smelting should not be that expensive i played for 1 month but still no bar.And eventualy all upgrades mean you have to get other upgrades to comply with them. Not a bad game althoguh it starts off slow.You could also have things like if your workers are lucky they find a ore like diamond or gold or something.Just my thought for now.
I won't be making any games using scratch anymore, scratch taught me some basic fundamentals and I am grateful for that, however, the engine is not powerful enough to support the games I have in mind for developing and releasing.