I really wish you could earn 15,000,000 dollars in your first 16 days xD, lulz what's the secret to world domination? It only took me 4 floors to do know that
Great game! Though I want to find a solution for times when the character keeps on going forward or side even if i press other buttons. Maybe you know howto stop it?
I like this game a lot, especially when you added new maps. But I find the Asteroid map to be easier than the other maps due to more spots in corners of roads. Maybe add more enemies to justify the difficulty?
Wow! You have a lot of really great ideas! Thanks for taking the time to suggest them! The difficulty will continue to change as I make adjustments, so if Asteroid is kinda easier right now, don't worry. It will likely change.
Oh, and I almost forgot, you've gotta add Active Skills to the Hero like one that can damage all enemies on screen and one that can cast a free missile on a targeted area. Don't forget to add cooldown
You could also add a Hero to stay and fight near the "exit" that will Level Up after defeating a certain number of enemies. You could also add Passive Skills like one that can increase damage of towers near the hero and one that can add AOE to towers near the hero (must be shorter range than the one that can increase damage)
Also, maybe you can add an enemy that will remain invisible to other towers except for one tower (you name it..... maybe Scout Tower). That should make the game more challenging
Maybe like they will get Haste or Strengthen when near death and maybe you could make it more challenging by applying this effect to nearby enemies as well. Also, maybe you could add a tower that captures an enemy and slowly kills it, then after it's successfully killed, it can capture another one. Could be useful against strong enemies, but you gotta make sure that these towers can't kill bosses or even damage bosses
And maybe an option to see the info of the enemies, you could add weaknesses and strengths as well to make the game much more complicated but that would also mean adding lots of new enemies and towers in the game. Note that if you're going to do this, make sure the enemies don't look alike. Anyways, I still like the game a lot because of numerous upgrades and it's tower defense, 4.3/5 is my overall rating
I'd really like to do all that, but it's just me working on it... I'm sure long term some of that will happen. Right now there's only a single model for the land enemies, but more are coming. I'm doing everything myself, so programming, texturing, 3d modeling, etc.
Regarding with what janhyde said about target priorities, maybe you should put a small menu with four buttons 1. First 2. Last 3. Strongest 4. Weakest so that people can change tower target priorites
great tip for deads level: make 3 castle archers, 7 miners then when the enemy attacks, garrison always. Keep doing this until you get 5 giants then destroy the statue. You can activate tower spawn too.
I suggest that you increase the kinds of monsters in the game and giving an option to change the difficulty of the game. I'd really love this game of you'd do that especially when you add more enemies (like flying enemies). Lastly, I would suggest that you add more crafting recipes and more builing blocks + wider map + more npc's and missions. But even without those suggestions, I'd rate it 5/5, good job.
I've made a note of that. What level and wave were you on when it started lagging?