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GamePsychic's Comments

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Corporation Inc.

Play Corporation Inc.

Mar. 24, 2014

Rating: 0

With only 8 head of HR's, I managed to turn a depressed worker into a energetic cheerful person in seconds. Wow, game logic!

Corporation Inc.

Play Corporation Inc.

Mar. 24, 2014

Rating: 0

I really wish you could earn 15,000,000 dollars in your first 16 days xD, lulz what's the secret to world domination? It only took me 4 floors to do know that

Unity Testing

Play Unity Testing

Mar. 23, 2014

Rating: 0

Okay... so I got under the volcano. Studies of this island show that smoke generates only at the top of a volcano, and that lava is non-existent

Brick-Force

Play Brick-Force

Jul. 13, 2013

Rating: 1

Mine is 0.2-0.3% per second in loading

Brick-Force

Play Brick-Force

Jul. 13, 2013

Rating: -2

For first time players, look at the forums to know how to view loading bar

Brick-Force

Play Brick-Force

Jul. 13, 2013

Rating: 0

Great game! Though I want to find a solution for times when the character keeps on going forward or side even if i press other buttons. Maybe you know howto stop it?

TDefense (Beta)

Play TDefense (Beta)

Jun. 15, 2013

Rating: 0

Please add an option to lower graphics, it's kind of hard to play when it's lagging plus it can be the reason why enemies can sometimes get off-track

Developer response from Mad_Machine

I've made a note of that. What level and wave were you on when it started lagging?

TDefense (Beta)

Play TDefense (Beta)

Jun. 15, 2013

Rating: -1

The reason why I gave my ideas was because you seem to be persistent in making and improving this game. Keep it up :)

Developer response from Mad_Machine

Thanks! I will!

TDefense (Beta)

Play TDefense (Beta)

Jun. 13, 2013

Rating: -1

I like this game a lot, especially when you added new maps. But I find the Asteroid map to be easier than the other maps due to more spots in corners of roads. Maybe add more enemies to justify the difficulty?

Developer response from Mad_Machine

Wow! You have a lot of really great ideas! Thanks for taking the time to suggest them! The difficulty will continue to change as I make adjustments, so if Asteroid is kinda easier right now, don't worry. It will likely change.

TDefense (Beta)

Play TDefense (Beta)

Jun. 13, 2013

Rating: 0

Oh, and I almost forgot, you've gotta add Active Skills to the Hero like one that can damage all enemies on screen and one that can cast a free missile on a targeted area. Don't forget to add cooldown

TDefense (Beta)

Play TDefense (Beta)

Jun. 13, 2013

Rating: 0

You could also add a Hero to stay and fight near the "exit" that will Level Up after defeating a certain number of enemies. You could also add Passive Skills like one that can increase damage of towers near the hero and one that can add AOE to towers near the hero (must be shorter range than the one that can increase damage)

TDefense (Beta)

Play TDefense (Beta)

Jun. 13, 2013

Rating: 0

Also, maybe you can add an enemy that will remain invisible to other towers except for one tower (you name it..... maybe Scout Tower). That should make the game more challenging

TDefense (Beta)

Play TDefense (Beta)

Jun. 13, 2013

Rating: 0

Maybe like they will get Haste or Strengthen when near death and maybe you could make it more challenging by applying this effect to nearby enemies as well. Also, maybe you could add a tower that captures an enemy and slowly kills it, then after it's successfully killed, it can capture another one. Could be useful against strong enemies, but you gotta make sure that these towers can't kill bosses or even damage bosses

TDefense (Beta)

Play TDefense (Beta)

Jun. 01, 2013

Rating: 0

Actually, this is the first Unity tower defense I've ever played!

Developer response from Mad_Machine

Cool! Thank you for taking the time to check it out and give me some great feedback! Please feel free to continue commenting with other ideas.

TDefense (Beta)

Play TDefense (Beta)

Jun. 01, 2013

Rating: 0

And maybe an option to see the info of the enemies, you could add weaknesses and strengths as well to make the game much more complicated but that would also mean adding lots of new enemies and towers in the game. Note that if you're going to do this, make sure the enemies don't look alike. Anyways, I still like the game a lot because of numerous upgrades and it's tower defense, 4.3/5 is my overall rating

Developer response from Mad_Machine

I'd really like to do all that, but it's just me working on it... I'm sure long term some of that will happen. Right now there's only a single model for the land enemies, but more are coming. I'm doing everything myself, so programming, texturing, 3d modeling, etc.

TDefense (Beta)

Play TDefense (Beta)

Jun. 01, 2013

Rating: 0

It would also be cool to add some status effects like Fear,Slow,Haste,Burn,Strengthen.

Developer response from Mad_Machine

There is already Slow and Corrode (poison). How would the others work? For example, when would you ever want to Haste or Strengthen the enemies?

TDefense (Beta)

Play TDefense (Beta)

Jun. 01, 2013

Rating: 0

It would also be nice if you can add several more maps with different enemy roads to make the game better.

Developer response from Mad_Machine

There are 4 maps right now. I'll definitely add more though. If you choose "Levels" from the main menu, you can see all the maps.

TDefense (Beta)

Play TDefense (Beta)

Jun. 01, 2013

Rating: 0

Regarding with what janhyde said about target priorities, maybe you should put a small menu with four buttons 1. First 2. Last 3. Strongest 4. Weakest so that people can change tower target priorites

Developer response from Mad_Machine

I've seen other games do that, too. It's a good idea.

Stick War 2

Play Stick War 2

May. 20, 2013

Rating: 2

great tip for deads level: make 3 castle archers, 7 miners then when the enemy attacks, garrison always. Keep doing this until you get 5 giants then destroy the statue. You can activate tower spawn too.

Island Escape

Play Island Escape

Feb. 02, 2013

Rating: 4

I suggest that you increase the kinds of monsters in the game and giving an option to change the difficulty of the game. I'd really love this game of you'd do that especially when you add more enemies (like flying enemies). Lastly, I would suggest that you add more crafting recipes and more builing blocks + wider map + more npc's and missions. But even without those suggestions, I'd rate it 5/5, good job.

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