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Triangles

Play Triangles

Sep. 24, 2011

Rating: -4

Wait, scratch that! I just survived for 43 seconds while I was writing my previous comment. o.O

Triangles

Play Triangles

Sep. 24, 2011

Rating: -3

4/5, very unique (and annoying...) even though I can't last more than five seconds, I still like it.

rotaZion

Play rotaZion

Sep. 24, 2011

Rating: 0

I like the game, it's simple, good graphics, and unique. There's not really anything I can say that's bad about it, except perhaps that there are too few obstacles or upgrades. So it's a 4/5 for me.

Particles

Play Particles

Sep. 24, 2011

Rating: 7

Good replay value as long as there's still an achievement to earn, otherwise I don't think I'd have much fun playing it again. Very good physics, smooth graphics, and simple. A very fun game, but it could use something to keep me willing to play it (points, for instance). Because of this, I'll give it a 3.7/5, but since I can't rate that, I'll rate it at 4.

Vector Runner

Play Vector Runner

Sep. 24, 2011

Rating: 11

3/5. It's a cool and fast-paced game, but what I don't like is there's nothing different about the game if you play it multiple times. The layout is the same, the handling is the same, the difficulty is the same. It would be nice if we could change the difficulty, or make handling easier, or have levels, because the only thing I have to look forward to after doing all that are the badges. However, it still is fun, but because of its stale variety I'm only giving it a 3/5.

Dodge

Play Dodge

Sep. 23, 2011

Rating: 1

4.5/5. However, since I can't rate that, I'll give it a 5/5. This game's smooth, fast paced action is just what a gamer hungry for an addictive game needs. I seriously could not stop playing, even though I intended to - it works just like a YouTube video. You watch one, and then you're watching more. I play this only for a few levels, and then I'm playing the whole game. I unfortunately had to get off before I finished it, but it is still an amazing game. Simple and unique, it is exactly what developers needs to be creating these days. It gives the feel of an old-school game, but then with its own atmosphere of fun. There are only a couple of problems with this game: There's only one game. Even though it's fun, I'll tire at playing the same thing over and over. Also, there's too few upgrades. I think a health meter above enemies would be nice, or a faster ship upgrade, or a slow down enemy speed for a time upgrade. But overall, awesome game.

Warfare: 1917

Play Warfare: 1917

Jul. 31, 2011

Rating: 6

4/5. Good concept, but sometimes it seems like my men have no common sense, their morale goes down quickly when something unimportant happens, like an officer dies... I shouldn't lose the battle just because an officer died fighting in the front lines.

Flaming Zombooka 2

Play Flaming Zombooka 2

Jun. 27, 2011

Rating: -2

5/5. Original, very addicting, good gameplay, and an awesome feeling when you shoot a zombie in the face with a rocket. It's sort of like Crush The Castle, with it's own tone of awesomeness.

Tetravalanche

Play Tetravalanche

Jun. 27, 2011

Rating: 7

4/5. Very fun, addicting, and original. I would of rated it 5/5, but for one reason - I got bored of this quickly. It's the same idea every time, you're trying to stay out of the monster's mouth for as long as possible, and the level is almost the exact same, just a different starting area. But everything else is fantastic.

Infectonator : World Dominator

Play Infectonator : World Dominator

Feb. 01, 2011

Rating: -1

5/5. I rarely give a game this rating, but I found nothing potentially aggravating or even anything slightly annoying, other than the frustration of having tried to conquer a major city 20 times and failed each time. :3

1066

Play 1066

Feb. 01, 2011

Rating: 10

4/5. The game is great, however with several minor flaws that make me feel as if playing this is just a waste of my time. Easy Mode for Campaign is too easy, so I had to resort to Medium. On Medium, I finished the first two with ease, however I went wtf at the last battle. I had defeated ALL of the English's units, except the General's Unit. It was 2,900 something vs. 500. Then, they start taunting. The cowards hide in the corner, and despite being almost 2,500 men ahead they scared away all of them with taunting. My archers were the last standing in the end as my morale dropped to 1, and by then I knew defeat. They taunted, and then the archers fled. Yes, the men were weak, at around 200 per unit. However I have no idea why men would flee to the sound of "YOU STINKIN' TURD." The taunting is more a full-force morale attack than anything, and works even when I'm far ahead. That was just one example, there are many others.

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