A couple tips for the Frugal Warper badge: you can push blocks by moving into one of their top corners at the right time while falling (keep jumping into them over and over and you should figure it out) and you can warp into normally non-warpable rooms by warping right where the non-warp zone touches the wall (I got it to work by constantly clicking and dragging the cursor along that general area). The box pushing will save a lot of warps throughout the playthrough. The wall trick can't be used as often, but there are a couple sections where it lets you either skip portions of the level or at least shave off one or two warps.
In particular, I like that this game allows and encourages the player to abuse its mechanics in untraditional ways (ignoring the laws of physics to make a block you just pushed land on your own head). I'm often not even sure if the solutions I found were dev-intended or not, especially with the stars.
Protip for the Impossible challenges: open up the puzzle in an image editing program (MS Paint works) and treat it like Sudoku: find specific blocks that can logically only be turned in one direction (such as a node with other nodes on three sides), and permanently paint over them so you only have to look at parts of the puzzle that may be incorrect. Once you've eliminated substantial pieces of the board from play, it becomes much easier.
One thing I think would make this game much more playable: the ability to add extra marks on squares, similar to ? Mode from Picross. This way we can keep track of hypothetical scenarios on the board itself.
The badge for beating the computer unlocked after I won a multiplayer match. If you're having trouble, try playing multiplayer. People are still playing even today!
Apparently everybody hates this game, and I have no idea why: this is easily one of my favorite games on the site, with a unique combat system that actually encourages the player to improve.
I'm wondering if browser updates have made this game glitch out a bit. I just did two playthroughs where I should have gotten the good ending and both times got the bad ending. I think something about the way the game saves progress isn't compatible so it thinks I've been making different choices.
If you like the game, please support the game it's based on, Snakebird. This is essentially an unofficial levelpack, and I don't think it does the original much justice in its execution.
Major problem: if you customize your controls, it becomes impossible to use the spacebar ever again without it scrolling the page down. Also, being able to reset our save would be nice. D:
I think this game would actually be better without the Mario aesthetic. Unlike Kill the Plumber, which used Mario game mechanics with a new spin, this is just its own unique game with Mario paint on it.
I hadn't ever spent any diamonds, so I had a total of 60 stocked up. Then the diamond reclaim notification popped up saying I could reclaim 52. So I clicked it. It made me LOSE eight diamonds, bringing my total from 60 to 52. :<
Dear Dev: Do you think maybe you could increase the scroll wheel sensitivity for the girls list? It takes several full scrolls just to go a couple down the list.
Thanks! I think the sequel to this game had a star that contained a crazy and definitely not dev-intended solution. Not sure about this, though.