A co-op shooter would have been awesome, too bad this game just doesn't deliver. Way too difficult. Not clear what I should shoot and what I can collect. The meta game is a confusing mess. Classic example of trying to do everything but in the end not a single thing turned up well. This is a great idea though, co-op shooters like this can become huge.
I have never been so engrossed with a game like this. The story was simply amazing. What started out as a serial murder story escalated into something much more sinister and fantastic. You guys are on to something. Keep up the great work!
Good effort, beautiful art work. The controls are a bit unresponsive and it can be hard to tell between what are the enemies, what are the enemy missles and what are my own missles. Resulting in a confusing experience that leads to frustration.
Simply not a very good game. If you can't tell when you will get hit (no, perception doesn't help, it is almost useless), can't accurately avoid other vehicles, the frustration level gets too high. Plus, leveling up doesn't make you more powerful, since the monsters and soldiers gets way too difficult way too fast.
I love the game, but I basically stop playing once you force us to juggle. Tower Defense games are strategy games, juggling is more of a twitch type game play. For me, the use of juggling to defeat a map in a tower defense game is like cheating, but that is just me. For a tower defense game to build that as part of its core game play is not engenious, its missing the point of what a tower defense game is.
Frustratingly hard at places, the game tries to be smart with its art and "story" but ends up just being a waste of time. Some games dissapoint, this games offends in how dissapointing it actually is.