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Game comments and reviews
Apr. 11, 2020
Found a bug that kept flipping geomorphs horizontally/vertically. Made the geomorphic tiles rotate instead.
Removed a bug that forced the monsters to the same animation frame for all levels. Also, implemented a resizing behavior on the monster sprite.
Apr. 10, 2020
Latest version has been uploaded! I lost all my source after suffering an editor crash and had to redo a few hours work! Sigh... turned on backup.
Nov. 17, 2013
Tutorial 1 now has more detailed instructions on how to play... the rest is up to you to experiment and to come up with the best fortress structure possible to defend Fuzzball from the barrage of spiky meteorites
Nov. 15, 2013
They can all be solved... Click on the Community button if you would like to see the solutions. Most of the solutions (except levels 20 - 23) are available on Facebook for viewing. We welcome all your solutions, so please post a photo or a video over there. Thanks.
Mar. 05, 2013
For those who have the game hanging on you... please leave a comment or drop me a message stating where the game stopped - "HTML5 loading bar", "orange Pachinko Parlor logo", "loading... please wait screen", "Lobby", "During play in a machine". And please state the browser you are using. The game works best with Google Chrome and Mozila Firefox.
Anyway CharmDragon, you are the top scorer thus far and will eventually have access to all 15 machines. Congrats!
Hi CharmDragon, for your case of "[leaving] it on for a while" technique, I am going to implement locking a particular bonus trap if you continually keep scoring there. At the same time, I also intend to implement a secret "Fever mode" (like in the real Pachinko machines) that is set off after you hit bonus traps or pins in a certain way/sequence. I also intend to put a teleport mode that will teleport your ball to an unreachable section of newer machines.
Hi cyr426, I have received another message from a user stating the game hangs on the orange logo page. Can I check if you were stuck there?
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