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Game comments and reviews
May. 26, 2015
To make gathering the items at the end of a level easier isn't it an idea to set the warp cooldown to 0 to move around faster (and set it back to its proper cooldown at the start of the next level)?
Nov. 03, 2014
On the main screen, the square that is 2 squares left of the entrance to World 2 is the only square that does get a color when you step on it.
Nov. 09, 2013
Ah, wish I could edit comments, the mage stats were 6/6/5 (mage did level up after).
Devil's glitch? Had the mage unit on 6/6/6 on the lower lane with 2 enemy units on it (1 at the far right and 1 being three spaces to the left [so 2 empty]). My spear unit killed the first and the mage unit just entered combat and had an instant victory...
May. 04, 2013
After some more testing on the stuck level: Homing level 6 needs an adjustment (if only I could edit a comment ._.) : once your main missile hits the wall, it splits into 3 of those thin missiles. The thin missiles do not bounce but on contact they explode (an area roughly the size of the level 5 Lancers' deadzone). As for the Machine Gun level 6: your slug bullets are the ones that create the bubble-explosions (not from the main shots).
After more playing, finally got the level 6 Shuriken and Homing! Shuriken: 2 blades on the self-made path (same as before), 4 blades that circle you (was 2), 5 small shuriken + 5 rebounders (was 3 and 3), you also lay down small mines (5 at a time) roughly every second that last for 6-7 seconds Homing: 8 missiles (same as before), 14 very fast + thin missiles that bounce around (new effect), when picking up a single ring, 6 missiles come forth (level got stuck [i.e. an enemy escaped the bounds] before I had a chance to pick up multiple rings).
Day 52: one of the enemy pieces got away (going out of bounds) and the surrounding flames of the level 6 lancer wasn't able to burn it before it got away (no homing-circles nearby either to launch missiles at it). Clarification on level 6 machine gun: your bullets create the additional explosions (on contact with either enemy or boundary, it creates the growing/exploding bubble).
Level 6 machine gun: additional bubbles spawn that grow and explode on their own, you also appear to be shooting 3 fast bullets; proof: http://i.imgur.com/52dRMLN.png
Having a level 5 Lancer in survival mode... I somehow got another Lancer upgrade and now it fires the level 5 beam with two level 4 beams parallel to it... proof: http://i.imgur.com/IqyhpWG.png
Feb. 07, 2013
Each reset should rip or shred the paper before replacing it. Maybe with an option to turn it off since the resetting is instant right now (which is great when wanting to try different ways of folding fast!).
Dec. 25, 2012
Makes you wonder where you run away from / to ...
Sep. 05, 2012
Another bad day to be a bloon. Keep up the good work!
Jun. 30, 2012
You shall not pass! 5/5
Jun. 23, 2012
My dentist would not agree with this game, I do however. 5/5
Dec. 19, 2011
You know you played Santa Rockstar 4 too much when you can play a level on while watching tv.
Dec. 18, 2011
Good changes compared to the previous version: improved graphics, after initiating quick play pressing 'back' will not kick you back to the main screen but to the number of notes, new (and better) music and an improved way of showing the story. 5/5 obviously. That said, where to get the music to listen to it when not playing?
Sep. 05, 2011
This reminds me of the intro of an old series called Johnny Quest.
Nov. 11, 2010
This game reminds me so much of the ye 'oldy Worms games. Loved the other versions, love this one even more. 5/5
Oct. 22, 2010
@gtpaul: there's a button for it, Manual Timeout
Apr. 18, 2010
16.018.224 points without macro, 1.541.971.562.772 with macro on 4th&5th stage
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