open 15 ranking cryps, get shadows and bunch of Grade2 i could farm if i needed them... what's the point of this crypt? a new player who could use those doesn't get a lot of them and those that get a lot of blue orbs don't need them.
why are there hybrids in crypts where i can get the complete rebirth-end-product. Since we can't rebirth tier 5 right now hybrids don't make much sense, just give us the tier 3 summons, without the hybrids.
Dev's could you remove grade 1-2 summons from the rubycrypts, the guildcrypts and the rankingcrypts. Those are summons we can farm usally and only reduce the chance of getting needed summons. It would make it more rewarding getting those crypts, as of now the game slows down hard once you get all grade 2 summons from farming.
The chance to capture an elite should be slightly changed, the decaying chance from 100% down to less isn't so bad, but the decay should stop at the old values (not going beneath 20% for heroic and 40% for champion).
why energy in a farm-heavy game?, why rage-energie if we only get 10 ranked-fights anyway (+10 if in guild)?, why not use premium-boni as normal levelup-growth to counter higher prices and exp-need of endgame?, why such a weird combination of capture-probalitys?, why same summons ranked crypts as in pal's crypt?
this beating a level without casualty for energy only works for the first time beating the level, every run afterwards doesn't award energy regardless of casualtys.
once you clear all heroic stages you can't complete any related quests in the daily and epic section... Also the heroic ingredient stage doesn't count as heroic... So how are you supposed to do quests, if you can't clear stages. At least you could let them count more then just once. Let it count if you clear any heroic stage regardless if you cleared it before.
The taunt-skill needs a bit of tweaking. When you taunt a golem while he does an AOE-skill the animation cancels but the skill itself is still executed. Thats kinda weird and the last golem rotates even quicker through his abilities.
You may want do look into the item-pick-up-Guy further, as he doesn't pick up the item of the last raid boss of any raid. Since all riaders return instantly after the boss is dead, the item-guy also leaves leaving the item.
so we have apparently three rng-moments, when we try for creature capture: the first is the spawn of the "soul" during the stage, which can take forever, not to mention the really rare ones that are not even advertised in the stage-preview. Then the second rng-moment: is it an elite one or not, quite simple (20% or 40% Chance) for 2nd and 3rd difficulty. And finally this weird capture screen where there is a good chance you get nothing especially on ingredient-stages.
Pretty sure 2 instances would be less frustating, since the capture chances on every stages is low like hell. Maybe take out the third, it's hard enough to get the ones you search without losing the one you were searching for so long only to lose it in thee last screen again.
How about you fix your mega-evolution-event, i'm sick of it that the event is supposde to be live and my elite max creatures and up with 70% only after evolution.
how comes, that there are creatures with Level 1-abilities but at the same time have 2 Stars? If they're the base form like winged vixen, why do they have 2-Stars? I thought better creature simply have a higher grade, as it is misleading since the stars show the evolution-steps and not the grade.
Jeah, who thought that having a PVP-tournament, while everyone tells you that PVP is still broken, is a good idea. I mean i can't even beat the lowest of the random enemies and the amount of people i can fight and win against trough the ratinglist is around 3, making it not a viable options to get points for the tournament. So if the dev's could simply rate the creatures accordingly to there real strength, i mean a djinn needs 3 hit from my current army, oneshots 70% of my backline instant and stands in the backrow were i can't get him during the first round and apparently that doesn't warant him to have 120Armystrength alone?
so, i got a squad-strength of 245 and the first three PVP-opponents i get when i'm at 0 Wins have a squad-strength of 324, 433 and 559. They have creatures that oneshot my backline and i have no chance of preventing this. I must say your Update to balance PVP did a great job.
Before i had a chance of getting a 6 win streak if i tried hard, now i can just ignore PVP altogether as well as the upgrade in the city. Cuts down the time i play this game quiet a lot, as i can complety ignore that part of the game.
An opponent with 3 djinns, a ninja and 3 tierIII tanks has a bit more than just 69 PVP-Power, the same applies to dragons. Those are at least 50 PVP-Power each. So please balance there power. Also make sure that an opponent with a power of less than 70 doesn't suddenly has a power of 122 inside the battle-screen.