GargagnanG's Comments

Game comments and reviews

Spidle Tridle

Sep. 03, 2017

44

I agree with killpower. A player could have been lucky in an early estate and be unwilling to move, for example he could have found plenty of resource seeds and/or towers. Players should be free to decide to move to next level estate or wait for the successive one. Pressing estate button could show progress bars for all successive estates and ticket to earth.

Spidle Tridle

Sep. 03, 2017

0

Can we place a resource seed or a building (like Bonus Tower) on a resource tile and replace/waste it?

Spidle Tridle

Sep. 01, 2017

1

It would be nice to sell or drop unwanted items (to the trader). In particular, after second world, research items become useless, all researches become immediate.

Spidle Tridle

Aug. 31, 2017

0

Hi. Nice game, thanks. A little bug report and a suggestion: -After last update I have no more access to the "Call Trader" button, the countdown goes negative and restarts when I open the item tab. -I think it would be nice to choose at which goal to leave the current planet. Now my goal is 20M but when I left last planet (at 7,5M) I could have easily reached 20M in few minutes. It would be nice to have the possibility to "jump" to a higher level planet or even try to get to Earth from a low level planet.

Spidle Tridle

Aug. 29, 2017

1

Hi, just one adjustment for now. I think hard reset should reset the clock as well. Thanks for the game. Bye!

TD of Might and Magic

Feb. 10, 2016

1

The idea is nice, but towers should be set to focus fire on first, strongest or weaker unit in range. Some tracks are really hard to play because units don't always shoot to FIRST enemy (closest to defender base) as it would be expected. Spells are almost useless.

Swarm Simulator

Jun. 27, 2015

1

I never thought an idle - graphicless game could be so addictive... Nice job!