Lag on any level at any time=bullet hell. Lag on lvl15=corridors of bullets. And to make it even more fun, enemies spawn faster. And the effect amplifies itself... Seriously, lag kills the game. Dodging is impossible because you get literally hundreds of bullets on the screen, if not thousands on later levels. The final boss plus lag means that you're stuck in between the two electric ball attacks if you get in there to attack.
Great game, although I think you need to tweak the achievements and prices a little more. The 50 spd achievement is a pain since you need an insanely weight-efficient engine to complete it. I got it by using a 25t, 78MN rocket engine worth 2mil on a chord. Then I got a 200k, 49t, 186MN hyper engine that made my chord go 60. WTH?!?!? That's so unbalanced... You could also put harder achievements and missions, say maybe kill swarms of 5-10 ships or boss ships with 10x normal health. 5/5
Splitters 'jumping' gaps is only a minor bug. You can work around it or even use it to your advantages. I've had splitters jump backwards through my defenses, and frankly, the system is good enough as it is if you know how to play.
Some of the campaign lvls are literally impossible on hard and extreme difficulty. The enemy defense stars are just too strong and you just don't have enough ships.
Apparently upgrades don't transfer over to zombie mash just to spite you... I had 10 laser too... oh well, still got the achievement. Trick is to not grab any of the zombie riot police and just run into groups of zombies after herding them. They die virtually instantly when grabbed and lightninged at the same time. 4/5
4/5 Pretty good idea, although there a few minor problems. For one, way too steep increase in difficulty on some of the levels. Essentially by the last few levels you were going too fast to be able to react properly, making you memorize the layout to pass the level. Not very enjoyable. And exactly where the character was located was ambiguous, making reactions harder. A removable shadow would ease the difficulty. Lastly concave corners were unrealistic in that in real life, you could easily run over them, which is not so in this game.
Way too much pixel perfect aiming in the harder levels is required. Difficulty curve is weird, to say the least, easy for 45 levels then you need incredible accuracy or luck during the last 5 non-bonus levels. And for those who are having trouble, move your mouse as far away from the fireball as possible, it makes the aiming less responsive and easier to perfect.
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should be almost impossible ;p nice game 5/5
There's a lot of luck involved, several times on lvl30 I got unlucky enough to have a nuke truck drive over a vortex when it closed, so when the vortex emitted a shockwave the nuke truck just drove right by me
Great game, just make the knights a bit easier to kill. 4/5 FYI noobpoop, gliders can be killed if you grab them while they're gliding and throw them downwards fast enough, but make sure you're not holding on when they hit the ground
FYI, the black samurai unit in echigo is better than the great hero unit in grouzeno, it has a much better damage rating (average damage x attack speed x hit rate) and you can tell since it`s also more expensive, and I`ve only lost 3 max on capital takeovers, usually none.
There are a couple glitches, the dead person not dying just running on the spot glitch, and the die and adobe flash player messes up glitch.
Pretty good overall 4/5 but the second one is better