I still don't understand what determines the number of blobs that comes down each click, and why you can't just click random blobs rapidly to pass the level.
Yeah - that's a little complex in Gluey 2, I accept. Basically you get few blobs if level is nearly full, and a lot of blobs if level is nearly empty. If player randomly clicks typically s/he removes too few blobs, so even "few" blobs dropping is enough to overflow the level.
Yeah - that's a little complex in Gluey 2, I accept. Basically you get few blobs if level is nearly full, and a lot of blobs if level is nearly empty. If player randomly clicks typically s/he removes too few blobs, so even "few" blobs dropping is enough to overflow the level.