Not sure, but I think I found a bug... with 4 gas burners at ~93K each, I'm getting 430~480 Money each tick. In other words, more than I'm getting heat. Mechanisms in use:
-> Gas burners are feeding heat (direct contact) to exchangers, generators and a sink.
-> Exchangers only touch generators and one burner (no heat sink).
-> Boilers are taking heat from generators: each boiler connects to 2 or 4 generators (3 gens and one sink in one case), and each generator so connected (that's not all of them) connects to 2 boilers, with 3 exceptions which are connected to just 1 boiler.
No idea which of these might cause it, if I had to guess, I think multiple boilers taking heat from one generator (which, as a generator, is also converting its own heat) causes some heat to be processed twice, or something like that. Just thought I'd report it.
And the prize for most useless guard in history goes to...
Realistically though, they stand no chance, thiefs are permanently in stealth. I saw one stealth all the way to the elevator, go to second floor, stealth into a shop, stealth out, and unstealth the moment the guard's shift ended.
Horrible implementation. Brings high-end CPU and mid-end GPU (running all other unity apps I've tried without any trouble) to their knees. Given other complaints here, I'm pretty sure you coded without any thought of efficiency or even big-O complexity. 1/5 broken.
Needs a reset button on undead mode. Bad purchase decisions and low profit on earlier days are making later levels rather difficult, and I really want to start over, but there's no way to do that. Autosave done wrong.
Needs a way to make a planet send everything it produces in one direction. The AI is now beating me on micro not because it reacts better or faster, but because it's inhumanly efficient about loading the warpgate.
Really needs a better way to pick targets. At the very least, if there's multiple enemies and you press the re-target button, it's a safe bet you do not want to target the same enemy you already were targeting.
lovely game, though it's kinda frustrating to see saws focusing fire at the airships which the lightning should take out, because the lightning is too busy pounding on the lightning-proof tankets you bought the saws for. (Yeah, heavy guns would fix that, but I'm going for a no-normal-guns run, so it's lightning and saws only. And the EYE)
Died once too often because the game took a second recognizing a released key. In a bullet hell... And then the flash plugin crashed. Nice skin on an old concept shoddily implemented. Zero points, a star for the effort.
Ugh, when the hole you want to shoot in an argument is not the hole the game is expecting, and you have no idea what it DOES want to hear. Barefaced logical fallacy and no way to shoot it down. (for all A: B is not the same as for all B: A)
love this kind of speed game, hate the fact that my computer (and some other I've tried) is too slow for it, which means frames get dropped. Such as the last 10 (compared to 60fps) before you crash
Thanks for letting us know - we'll be working on performance optimizations as we go, and we will likely add quality settings as well to give you some options for making it smooth on your older machine. Thanks for playing!
The mouse controls promised in the instructions aren't implemented or don't work. Keyboard controls just aren't fast enough, and counter-intuitive (most people, afaik, call clockwise "right" and CCW "left" rotating). So, fun idea for a game, ruined for me by the controls.
Bazuzan, while I agree that knowledge belongs to the world, people who spend their life increasing that knowledge have to eat. The concept of IP isn't wrong as such, but in some areas the balance is off. Copyright lasts 50, 70 or (in the US, due to lobbying by Disney I'm told) 95 years, usually counting from author death. That's long, but for artistic stuff no huge disaster, especially considering "fair use". For software, however, it's an eternity, and I suspect there's a powerful lobby (micro$oft, among others) against shortening software copyright to something saner, like 10 years. On the other extreme, medicines get 20 years protection, but that's counting from about 15 years before it's considered effective and safe, so pharmaceutical companies only invest in drugs which they expect will yield 15 years research worth of money in under 5 years.
Nice game, but often creates a sequence of spikes which is doable if you come in from the right position but just impossible if you start on the wrong wall. A horizontal jump button perhaps?
SCGMD beats this, hands down. Due to comment length restrictions, I'll leave out the argumentation, perhaps I'll post it to the fora. SCGMD has:
-Better instructions
-A better learning curve
-Better controls.
-Songs and "notes to be pressed" which actually correspond well enough to play a song blind once you know it.
-A display I somehow prefer, which might be due to:
-- Side-scrolling instead of down-scrolling
--SCGMD seeming to allow you to see notes coming from further, don't know if that's psychological or if it actually displays more notes.
--Not distorting the distance between notes with perspective.
--Notes whose shape are a reminder of the controls, instead of putting that reminder somewhere you shouldn't be looking.
Due to an easier interface(in- and output) SCGMD has less "Fake Difficulty", as tvtropes.org calls it, while remaining a challenge by making the songs themselves hard/complex. That's why it rocks, and Santa doesn't.
Sorry, couldn't get to playing it, the Blind Idiot Translation(machine translation?) was too jarring. Pity, what I've seen looks cool. But reading through all the instructions like this is too tiring...
To give you an idea, I've used Google translate(English->Ukrainian) on the first part of the tutorial. The result:
Вітаю тебе, Господи!
Ми підготували для вас невеликий тест, щоб з'ясувати, наскільки ви готові до майбутньої війні. Усі воїни, яких ми розпоряджатися будуть доступні у вашому замовленні. Спеціально для підготовки ми дамо вам захоплений і втомився Некромант і кілька скелетів.
Удачи Господи!
And that wasn't the worst one. Now there is a chance that translating it back into the language it probably came from actually made it less awful, but I don't think so.
Thanks for letting us know - we'll be working on performance optimizations as we go, and we will likely add quality settings as well to give you some options for making it smooth on your older machine. Thanks for playing!